Daraan on 10/8/2014 at 13:41
Quote Posted by Ricebug
Thanks, m'man. Never heard of
Link DA.
DA links are a great feature in NewDark. I always use them to align my models via vhot points. Link the two multibrushed objects with DA, go into link config, Assign the correct VHotPoint. Delete the link and tada nicly combined objects:cheeky:
there is also the command dattach_link <IDdetail>, <IDmain> which creates an DA link between the two and automatically opens the config window and sets the coordinates relative to the current positions (if Type=Object). Sadly this doesn't work with multibrushes or I just didn't get it to do that. Would be a very helpful.
Quote:
@AM16: I'm a heavy keyboard shortcut disciple, but have no idea on how to create one. Last time I tried, I trashed the whole config.
shouldn't just
edit bind yournotalreadyusedkey "link_group controldevice"
in your default.bnd work?
ZylonBane on 10/8/2014 at 22:45
Quote Posted by Daraan
I always use them to align my models via vhot points. Link the two multibrushed objects with DA, go into link config, Assign the correct VHotPoint. Delete the link and tada nicly combined objects
I've used both multibrushes and detail attachments extensively, yet I've read this about ten times and I still can't figure out what you're describing. It sounds like you're saying "Take two objects that are already combined as a multibrush, add a detail link, then delete the detail link, changing nothing."
Yandros on 10/8/2014 at 23:53
I think he's saying he uses that process to align, say, a particle effect exactly with the vhot since you can't get the vhot's exact coordinates in Dromed as far as I know. Although why you'd then delete the link I don't understand.
gamophyte on 11/8/2014 at 06:02
I have read some pretty excellent dromed tuts, showing me a basic mission and dromed concepts. It would be awesome if the writers went back and did a "build mission from scratch" tuts given changes in NewDark 1.22. and show their thought process. The one I read mentioned NewDark 1.19 and had basic principles with new commands/texture pallet, but actually taught me some wrong things. I am still learning but if this was done I would learn more and it would encourage new builders.
fibanocci on 11/8/2014 at 07:14
Whatever you think is wrong in a tutorial, you should give a reference to make things clear.
gamophyte on 11/8/2014 at 07:26
Quote Posted by fibanocci
Whatever you think is wrong in a tutorial, you should give a reference to make things clear.
You're absolutely right; it wasn't a huge thing, then when I went on learning modeling and object making I forgot what it was and which tut it was.
Biggest things yet to learn, if my build style is too willy nilly even with all snapped brushes. I'm treating dromed like a wysiwyg 3d editor. I am hoping with newdark I won't have issues. The other things are what archetypes should I split off from to make my customer objects so that it has most of the features I want - less tweaking and replace model name with my bin file name.
Maybe what I think we need is just one tut of what we know so far. Hrmmm. I'm tired right now so I hope I'm making sense.
Daraan on 11/8/2014 at 10:23
Quote Posted by ZylonBane
I've used both multibrushes and detail attachments extensively, yet I've read this about ten times and I still can't figure out what you're describing. It sounds like you're saying "Take two objects that are already combined as a multibrush, add a detail link, then delete the detail link, changing nothing."
Quote Posted by Yandros
I think he's saying he uses that process to align, say, a particle effect exactly with the vhot since you can't get the vhot's exact coordinates in Dromed as far as I know. Although why you'd then delete the link I don't understand.
ok sorry. I try it again. I use the DA link in a bit uncommon way.
Let's say I have a commode object with drawers to put inside. These drawers have to be at specific locations to fit in the slots. Would be cool to have a multibrush, but before you can have one you have to do it once correctly.
And here comes the part with VHots and the DA link. At each drawer slot is a Vhot Point. So I create&place the commode where I want it and the drawers nearby. Now I link the drawers with the commode via dettailattachement. Go into the links menu and assign the wanted Vhot point. Now the positions got updated and I can delete the link again because it isn't needed anymore.
This is for example the way I set up this drawer. You can find it in the Arcanum or (
https://www.dropbox.com/sh/14sp9ujkog6r5zw/AADsLXtdZgsylixpivxSS4H6a) here if you are interested. (Correct multibrush included)
Inline Image:
https://photos-5.dropbox.com/t/0/AAC4YC5pn5GzRiRX8rtxJ-nsYEVOQA7uY6gl5j64ZWplgg/12/58793084/jpeg/1024x768/3/1407758400/0/2/Align%20via%20VHot.jpg/Bsp_rFsCbnFimzPBoaOrfA2Z2_R5RLJH0T_9ATtZ8ggAs you might have realized I linked physic objects together and DromEd will spit out warning messages. These can be safely ignored since A. the links get deleted right after B. Even if you don't delete them right away. Problems should only occur when you try to attach physical objects to a moving base object.
EDIT: I just updated the drawer models, there was a mistake which wouldn't allow you to open the individual drawers. All now use the Joint 1 setting. If you downloaded it before I made this edit. pls download again. The .vbr also got updated and works now correctly.