Slasher on 12/8/2014 at 22:13
(
http://tombraider.tumblr.com/post/94529480860/rise-of-the-tomb-raider-update) It's official. After nearly two decades of multiplatform titles, they're bucking the trend. My guess is it's probably just a timed exclusive, but I'm still finding it a little weird.
It's weird that selling 6 million copies of the reboot was short of Square-Enix's goal, yet here they go with the console that, I believe, has the smaller market share. Microsoft must have promised some really sexy things to SE to make this work.
GodzillaX8 on 12/8/2014 at 22:24
Quote Posted by Slasher
(
http://tombraider.tumblr.com/post/94529480860/rise-of-the-tomb-raider-update) It's official. After nearly two decades of multiplatform titles, they're bucking the trend. My guess is it's probably just a timed exclusive, but I'm still finding it a little weird.
It's weird that selling 6 million copies of the reboot was short of Square-Enix's goal, yet here they go with the console that, I believe, has the smaller market share. Microsoft must have promised some really sexy things to SE to make this work.
It has about half the market share of PS4. Wii U has more market share.
This is almost 100% likely to be timed exclusivity, much like Dead Rising 3, with at the very least a PC port in 3-6 months. There's no way they're going to keep it only on the worst performing current gen system for long. I'd be extremely surprised if Microsoft paid enough to keep it wholly Xbox One exclusive, so I'd expect a PS4/Wii U version within a year as well.
While Sony's investing in creating good games, Microsoft's renting them for a few months at a time. It's always been like that.
zajazd on 13/8/2014 at 06:16
Finally Xbox has its own Unsharted.
henke on 13/8/2014 at 07:03
I'm gonna have to join twitter soon lest I miss out on any of these instant classic zingers.
Malf on 13/8/2014 at 09:09
How much money must Microsoft be throwing at publishers in order to get these exclusives?
I can only assume that it must be more than the projected profits they would make if they published on PS4, Wii U & PC too. That must be an insane amount of cash.
And let's face it, while I enjoyed the last Tomb Raider, I don't really think the franchise has the power to be a system seller. Once it would have, but not any more.
henke on 13/8/2014 at 10:04
My bet is that they're paying what they usually pay for a timed exclusive, plus a little on top of that to get Square-Enix to suggest it's an exclusive-exclusive.
faetal on 13/8/2014 at 11:26
I'd be interested to know the economics of it too, since the publisher must surely be losing out on a LOT of sales by cutting out several demographics, unless they're banking on being such a draw that enough of their target audience will buy the console just to play their game. Likewise, from the MS perspective, to properly compensate the publisher, they must be throwing huge sums of money their way and even if it is a loss leader designed to boost market share, they'd have to hope for a LOT of people buying the console to get the game, if they want it to be a reasonable loss leader and not just a cash haemorrhage.
Ostriig on 13/8/2014 at 14:01
Quote Posted by henke
My bet is that they're paying what they usually pay for a timed exclusive, plus a little on top of that to get Square-Enix to suggest it's an
exclusive-exclusive.
You may wanna go see your bookie. If he's being difficult, threaten to stick his head through a really small hole in a glass pane.
Malf on 13/8/2014 at 14:11
Yup, just picked this up in my RSS feed. Good news.
Still, there's something else I'm interested about here. How much of a say do the actual developers have when deciding on exclusivity deals? How do they feel about artificially limiting the amount of people get to play their game on release?
WingedKagouti on 13/8/2014 at 14:15
Quote Posted by Malf
Yup, just picked this up in my RSS feed. Good news.
Still, there's something else I'm interested about here. How much of a say do the actual developers have when deciding on exclusivity deals? How do they feel about artificially limiting the amount of people get to play their game on release?
It helps pay the bills while the game is in development.