Biohazard on 6/3/2008 at 15:45
Yes, there originally were plans for a third team but that gameplay design was ditched in favor of a return to the classic Thievery formula. I would also like to say that we are working on making Nightblade more stealth focused than Thievery was. While combat will still be a factor, it will be much less so than Thievery.
SubJeff on 6/3/2008 at 15:58
Top tip: Have sprint bars. They are more realistic (which is what you need for a stealth mechanic to work) and will stop the insane running around hacking shadows nonsense you got in TUT.
Schwaa2 on 7/3/2008 at 00:57
That's awesome. Glad to see they are making some progress.
I don't think I'll be getting UT3 anytime soon but if they keep progressing I might have to, some multi-player could be fun. Never really had a chance to play Thievery when it was being played.
I thought it felt real clunky/overpowered UT ish anyway. This deffinitely has a more thiefy look to it.
BrokenArts on 7/3/2008 at 15:56
In talking to Dalai recently, the main man who developed Thievery in the first place. I asked why the change. This is what he shared with me about NB, his thoughts, and why the change. :)
Quote Posted by Dalai
Quote Posted by BrokenArts
I am curious as to how you got to that decision to port Thievery over. I think its a good one. ;)
Well it's really from two things:
1) The thief vs thief and other gametypes were built and tested in 2k4, but didn't turn out to be much fun!
Something about symmetrical teams... people didn't bother sneaking because they knew they were on even strength with their opponents. It just became bunny hopping rushing to the objectives.
We might try some new gametypes at a later date, but for now, it's Guards vs Thieves.
We're also reusing all the thievery resources (models, textures, sounds, maps) and will be gradually replacing them with new stuff. We don't have the manpower or free time to make a completely new setting, not with games being so complicated and detailed as they are these days
2) The manpower issue meant we really need to reuse Thievery resources if we're going to release anything. Games are so big and complicated now, particularly art wise. We saw mappers drop off one by one as it was just simply too much work. Upgrading the Thievery maps is a much more realistic goal and one that we can do bit by bit.
Quote Posted by BrokenArts
I think Thievery this time will attract, *hopefully* a larger fan base as well.
Hopefully! :) A lot will depend on Immortius, as he's heading up the project. I'm going to be thrown back in AS:I work in a few weeks, so he'll have to deal with the sending of mails and managing team members and work.
Jusal on 7/3/2008 at 20:56
That answers the question, thanks. Adding the "shades" seemed a little non-thiefy to me anyway.
With Night Blade and The Dark Mod already launching early versions I'll really have to get a better machine. I'm afraid this one would choke on UT3.
dentbox on 8/3/2008 at 19:54
Hey guys, haven't been on any thief forums for ages, but since hearing this news I thought I'd sign up. Really chuffed Nightblade is still chugging along, and it will literally be THE incentive to go out and buy UT3. Thievery was hands down the best TC I've ever played, and I had some outrageously fun games on it.
Glad you lot are focussing on the sneaky sneaky thief elements of it. People DMing it in Thievery could ruin games. Anyway, when I've got a spare £20 floating around I'll be grabbing UT3 purely (well not purely, but certainly primarily) for this.
Keep at it.
ToolFan2007 on 9/3/2008 at 16:40
I liked how back in the day Thievery stole almost every element of the Thief series, then the devs were like; "This isn't Thief - it's THIEVERY!"
Clearly it was attempting to be Thief 2 multiplayer, had LGS given them the chance.
So they made a Thief UT mod. It went well until the elitist BS. If you were a Thief having no other alternative but to use arrows to stop yourself from being maced into next week, you hear cries of; "You DEATHMATCHED!!!". Or other rules which on the two top tier players made up one night. Clearly Thievery had its problems, and at most had three servers with five or so people on them.
You can't make Thief multiplayer. At least this time they've had the balls to make it look like it isn't a complete rip-off of Thief.
Bought a beast of a system and can't wait to test Nightblade Aplha.
Benvox2 on 10/3/2008 at 01:23
This sounds sweet, and UT3 and its engine are great! Im glad its no longer on that old UT2004 engine!
ToolFan2007 on 10/3/2008 at 10:06
Quote Posted by Benvox2
This sounds sweet, and UT3 and its engine are great! Im glad its no longer on that old UT2004 engine!
Just played the Alpha release. I can't believe they haven't released anything new in the five years for Nightblade. Something tells me they should have finished what they did on UT2K3 and released it instead of scrapping all the work and having everyone wait another five years. Thief 4 will have come out by then.
When they are alpha testing the game, do they expect everyone to post on their forums every bug they find? Finding bugs with this is like shooting fish in a barrel. So awkwardly buggy.
I played the Aplha release and felt I was in a timewarp to 2002. Graphics are almost exactly the same as Thievery with a little bump mapping. Imagine my surprise when the frame rate is actually WORSE than UT3 at a constant 40-70fps.
Looking forward to the Dark Mod, where they have actually done some work.