Caradavin on 10/1/2015 at 04:47
Hi, I have a mesh and it has collision while it's alive. However, once I kill the thing, I can walk right through it. I also have an issue where I can walk right through bushes. I have set them all to AI collides with ->True but that is not fixing the problem. I was shocked that I was unable to find this issue in search - I figured it's a common problem. Oh, the mesh is a custom mesh (and I have both the bin and cal files present), but the bushes are not custom.
john9818a on 10/1/2015 at 08:16
When you say mesh you mean AI? Is it a biped like the human AI? When an AI dies and falls down, you should be able to walk through it, but if you pick it up and drop it, then you will collide with the AI.
With the bush you need to add
Physics ->
Model ->
Attributes. This will add several other parameters under
Model. Under
Type make sure the first entry is
OBB instead of
Sphere, and the number of submodels is 6.
Under
Control make sure you set
Location and
Rotation to keep the bush from falling through the ground.
Under
Physics ->
Misc make sure
Collision Type is set to
Bounce.
Inline Image:
http://i1283.photobucket.com/albums/a555/jdenison1/bush_zps166406df.jpg