Phatose on 21/10/2009 at 00:26
Well, look at that.
Quote:
We're just prioritizing the player experience above the modders and the tuners"
direct from IW. Pretty much tell you all you need to know about modding.
this one is just gold.
Quote:
Cheat / Hack Free Games: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.
Yes, certainly, VAC is definitely worth giving up dedicated servers and mods for, cause you certainly can't run dedicated servers and mods while running VAC, and it most certainly hasn't been done multiple times to great success by anyone like fucking VALVE.
Do these guys make any other games? I didn't care that much about Modern Warfare 2 because MW1 was such a middling experience, but I'd like to make an effort not to buy anything else from these guys, since they apparently think we're fucking retards.
Zygoptera on 21/10/2009 at 00:46
Quote Posted by EvaUnit02
What is this crap? Professional, objective journalism is dead all of a sudden now? How do clowns like this find work?
Weren't you slagging off GameInformer (perfectly fairly, they
are horrendous shills) just yesterday for being devoid of objectivity? Hardly surprising that they'd parrot the party line, is it?
[Edit: presumably not noticed where it came from when cribbing from whoever posted it at GPF]
Iroquois on 21/10/2009 at 02:40
Thank goodness for the gears of the hype machine. Between them and Activision, I will be ignoring MW-anything for years to come.
I never bothered with MW's multiplayer, but I find it hard to believe that there weren't enough dedicated servers for a player to find and join one that would deliver a good experience. Even in the sea of shitty Counter Strike servers, I can still find plenty that satisfy me.
Aerothorn on 21/10/2009 at 21:32
Yeah, from what little of Modern Warfare I tried online there didn't seem to be any cheating problems. I dunno what they're going on about.
EvaUnit02 on 21/10/2009 at 22:51
Quote Posted by CCCToad
The most important thing about this scheme is that it allows them to route all players through a central authentication server, where they can check your game's key and serial number, and make sure it isn't being used by someone elsewhere.
There's more to it than that, they want to have full control over their game like they do on console. Mainly so that they can shove premium DLC done your throat and the community can't compete with mods. People are less likely to buy your shit if there are free and possibly better alternatives available.
My key concern is that IW could switch off the online functionality for a title altogether whenever they pleased, eg after game has been out for so many years.
Ostriig on 22/10/2009 at 12:48
Quote Posted by EvaUnit02
What is this crap? Professional, objective journalism is dead all of a sudden now? How do clowns like this find work?
By sucking so much publisher dick that their dentists would rather work in a transexual prostitute's asshole sometimes. I hear it's in the manual these days.
Quote Posted by Malleus
Somehow I think this'll all be irrelevant, since the game will sell a trillion copies anyway.
Unfortunately true.
Jason Moyer on 22/10/2009 at 13:23
Quote Posted by EvaUnit02
Oh yes, those 100,000 signatures are all of disgruntled "garage entrepreneurs".
I wonder how many of those 100,000 signatures are from people who own a legal copy of a previous CoD game.
Bakerman on 22/10/2009 at 15:17
Am I misunderstanding the way people are using 'P2P' in the context of MW2's networking? (
http://en.wikipedia.org/wiki/Peer-to-peer) P2P means, to me, that each user connected to the game shares processing power, resources, and some authority over the game. Client-server, on the other hand, means that one user acts as a server, and has authority, while all the other users connect as clients, and have no authority. People on the EAUK forums seem to be using P2P to refer to player-hosted client-server games, and client-server to mean games hosted by dedicated servers that don't do any rendering.
gunsmoke on 23/10/2009 at 12:45
Wow, holy shit. Fuck Activision. That is the scariest article I have ever read on game business models. If this shit spreads we are doomed to Call of Duty 135 :Nazis vs. the Moon Men, and Guitar Hero: BeeGees. I am surprised Activision hasn't developed a stand alone console for Guitar Hero. A guitar that plugs straight into the monitor/router and doesn't ned a 360/PS3 at all. That would let them follow their own rules, and be able to untether themselves from the Console companies' regulations and let them run wild. Charging what they want, favoring paid downloads, etc.