-Terra- on 15/12/2016 at 00:49
Hello,
Is there a Way to Delete The Lightgem? I think for The Amnesia Project it would Be Better for The gameplay to delete The Lightgem.
Cheers T.
ZylonBane on 15/12/2016 at 03:03
Of course. Just replace the light gem textures with blank textures.
There may also be a way to do it from the gamesys.
Cardia on 15/12/2016 at 07:13
Terra i´m using TGA invisible texture to have no lightgem in my current project, if you want i can send you.
ZylonBane on 15/12/2016 at 08:03
Using a TGA is a ridiculous waste. A transparent GIF or PCX would work just as well. Even a PNG would be better.
-Terra- on 15/12/2016 at 08:22
Is there a FM with no Lightgem?
Unna Oertdottir on 15/12/2016 at 11:25
Check the modders notes in NewDark.zip
There's a QVar to hide the light gem
Code:
New QVar: "HIDE_UI_ELEMENTS" (T2)
---------------------------------
This quest var is a bit mask to hide UI elements during gameplay. For example when switching the camera over to
another entity and not wanting the player's UI elements to be visible. It only affects the visibility of the
elements and not input interaction/control, so use with care when hiding current item and weapon. Do NOT use this
as a user option to disable UI. There are config vars that are appropriate for that.
When the qvar doesn't exist or is 0, all UI items are visible as normal. Following bits are used:
Bit Element
--- -------
0 Light gem
1 Health bar
2 Air bar
3 Current weapon
4 Current item
16 Script based HUD elements by IDarkOverlayHandler::DrawOverlay (only set if you know what you're doing)
17 Script based HUD elements by IDarkOverlayHandler::DrawTOverlay (only set if you know what you're doing)
For example if "HIDE_UI_ELEMENTS" has a decimal value of 31, bits 0 to 4 will be set to 1 which means all regular
UI elements will hidden. A value of 1 would only hide the light gem. A value of 6 would hide only the health and
air bars.
When wanting to hide all regular player related UI elements it's recommended to set the qvar value to 255. This
would make the mission a bit more future proof in the hypothetical case that any additional UI elements get added.
Yandros on 15/12/2016 at 13:12
And then there's that! Thanks Unna.
-Terra- on 15/12/2016 at 13:38
thanks Guys, its done. :)
Cardia on 15/12/2016 at 16:59
Quote Posted by -Terra-
Is there a FM with no Lightgem?
yes there is:
[video=youtube;QMsgohN18vg]https://www.youtube.com/watch?v=QMsgohN18vg[/video]