Dresden on 29/1/2012 at 05:08
Well I am excited for it. Yes, it's less like MC and more like 3D Terraria with quests. I do like how building uses blueprints. It's less creatively flexible, but I won't have to spend ages making nice buildings.
And unlike MC, it doesn't look like shit. Yeah I said it!
demagogue on 29/1/2012 at 06:20
This is cute. There were a lot of games that tried to spin the basic MC mechanic in different directions, so it's almost inevitable, but at least this is much more polished than most attempts and adds more original content than most (or maybe "original" isn't the word; still very jRPG like, but new to MC mods & clones).
For the record, my idea of the logical end of the MC-mechanic is moving from cubes to voxels -- and then holy shit if we won't have ourselves a full on procedurally generated world simulator down to the individual "grains" of surface for realistic looking terrain & cities.
Someone has already taken on the project to make it. Read up: (
http://procworld.blogspot.com/)
I mean look at the (
http://procworld.blogspot.com/search?updated-max=2012-01-05T11:32:00-05:00&max-results=2) screenshots of the kinds of landscape he's procedurally generating (edit: forget the screenshots, watch some (
www.youtube.com/watch?v=6NXIpfThxn4) videos), and some others in there of architecture & towns. Make the voxels destructable & deformable by surface type, add some monsters & NPCs & crafting, some RPG elements and some proecedurally generated quests, make it open enough for people to add in mods... And this could be the greatest game ever, well greatest Minecraft-like game ever anyway, not tossing that title out lightly. Not to hijack this thread... But if you're going to lay the gauntlet down in favor of this game I thought it could use some perspective.