No, not another "will there be thief4" thread, but... - by Flux
RavynousHunter on 10/4/2008 at 23:20
Quote Posted by phide
That's not to say that Garrett couldn't play some sort of role, but I think it's time to let the man retire.
Lol, he could be an unlockable character! :cheeky:
But in all seriousness, I think we could incorporate *some* acrobatic elements into Thief (4?), like shimmying across a ledge (if he can climb, he should be able to move), maybe some more parkour elements like in Sin's Creed, but not exactly at the level ol' Altair could do em. Plus, I'd love a humongous City to screw around in, with plenty of open(able) buildings, windows, and whatnot. I wanna be able to find a noble, follow him to his house, wait for him to leave at dawn, break in, and milk the place dry.
SubJeff on 10/4/2008 at 23:26
The_Raven - When you mean the ability to climb grills and pipes you do mean just better climbing abilities altogether don't you? I hope you don't mean ability JUST to climb metalwork.
I'm all for increased freedom of movement and the freedom to explore it would give. Searching for hard to find secrets is a must, and I've not played a game that did it so well as Thief 2 did in Life of the Party. Any Thief sequel that fails to give some good Thieves Highway experiences has missed a trick.
The_Raven on 10/4/2008 at 23:29
Yeah, that's what I mean. Thieves' Highway is a must, too. :thumb:
EDIT: Basically, I consider the Thief games as being ones that emphasize vertical movement as part of the gameplay. While we had a bunch of options in Thief 1 and 2 -ladders, arrows, mantling- I would like to seem some of those options expanded and tweaked in future iterations. We all know that some of the ladders and mantling surfaces were a bit twitchy, and that it wasn't uncommon to fall or even make an ungodly noise when using some of them.
EDIT2: Don't forget spiders, spiders that climb the walls and ceilings. :eek:
Shadak on 11/4/2008 at 01:42
Can a new Thief game be made without a bow? Seriously, it would be a massive departure, but is the bow absolutely essential to Thief? I love the bow and would resist seeing it go, but maybe a whole new direction could work out well after all.
Gambit on 11/4/2008 at 02:42
It wouldn´t work without a bow. Water-arrowing torches is extremely iconic. It´s part of the Thief culture. And then there would be no rope-arrows, and they are a fan-favorite too.
I don´t think "removing the unnecessary" is the way to go. Each item adds new ways to complete a mission. More gameplay possibilities just like the new moves.
I would even keep the oil flask if they make it less goofy.
jtr7 on 11/4/2008 at 02:54
I'm really enjoying a lot of these posts, people. Thank you. Even to Aditya (#7), for unequivocally proving many of my points in my sidebar, with a perfectly-performed predictable counterpoint. You made my day.
The player character could be a lass in her early twenties (old enough to drink! Heh heh. "Ahh, my favorite year..."), and she uses a wrist-rocket slingshot, which evokes a very similar feel to the original cross-bow action LGS demo'd early on. More thiefy, if not Thiefy, different, and it addresses the issue of a character who crawls around and squeezes through tight places with a big bow. Also, it wouldn't change how the Thief game is played at all, but would change the animation and tweak the feel. It would provide the same exact options. It would seem more radical than it really is.
I really like the idea of the new player movement really just being an enhancement. You guys are thinking exactly how I've been trying to. The ideas of shimmying up poles, pipes, trellaces, and walking across pipes and beams and even ropes are all great. After walking across the beam with the banners over Baron Way in Dayport, I was disappointed how easy it was to fall off the pipes to get into the Clock Tower.
The Magpie on 11/4/2008 at 03:14
That lass of yours bounced back from my mind as an opportunity to offer a counterpart to the typical poster-girl videogame heroine. How about her appearing as a short and nondescript young woman. Perhaps just a little overweight, just to demonstrate.
Personality goes a long way. And us macho hetro men are actually used to being Thief fans even without the protagonist being particularly attractive. (Referring here to the first glimpse of Garrett in third person, sitting in a chair during the first of the cutscenes.)
The slingshot makes sense. Of course, a small hand crossbow would possibly be able to accomplish the same thing. I don't know how lethal such things are when loaded with regular bolts instead of crystals, but my initial guess is "not very".
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L.
jtr7 on 11/4/2008 at 03:32
A David vs. Goliath moment. Skull vs. Marble. Oh crap! Marbles instead of oil flasks! I'm kidding. We want less goofy.
As you can see, I can barely resist reading and posting.:sweat: :cheeky:
T2X's Zaya was an accepted female type, and she was intended to be atypically realistically normal. It was rebellious in that good way I'm reaching for. Normal, FTW! Garrett, indeed, was not hyper-sexualised in appearance, and being nearly or totally hidden in the shadows at all times is a plus for either gender. The cloak was best for removing the shape suggesting form. Perfect, iconic, Thief.
Induced subdural hematoma, cracked orbital, crushed trachea, burst tympanic membrane, shattered nose, cracked sternum, broken mandible, bruised heart, bruised kidney, bruised lung, cracked rib, teeth knocked out, split and pulped lips, shattered patella, crushed digits, etc. But yeah, they'd probably live. It would take three or four good hits.
Palantir on 11/4/2008 at 04:47
I like the hand-crossbow idea, easier to conceal than the bow. We don't need to care about the damage thing, right? :rolleyes:
jtr7 on 11/4/2008 at 04:51
Quote:
We don't need to care about the damage thing, right? :rolleyes:
A little.:cheeky:
Quote:
I like the hand-crossbow idea, easier to conceal than the bow.
The Mechanists introduced them little hand-held jobbies, so they are canonical. Just tweak 'em to be an Underguild-retooled replica.