No, not another "will there be thief4" thread, but... - by Flux
Orobas on 18/4/2008 at 12:37
I think Mr. Bosnia has articulated the main thing that drove T1 and T2. Immersion. I too remember how I felt, the first time I entered "Return to the Haunted Cathedral". It was the scariest thing I had ever done until "The Cradle" came out. That is one thing that an mmorpg could never do. Immersion is what drove the finest fan missions. I stand corrected on everything I have said.
MrBosnia on 18/4/2008 at 20:01
Quote Posted by Orobas
I think Mr. Bosnia has articulated the main thing that drove T1 and T2. Immersion. I too remember how I felt, the first time I entered "Return to the Haunted Cathedral". It was the scariest thing I had ever done until "The Cradle" came out. That is one thing that an mmorpg could never do. Immersion is what drove the finest fan missions. I stand corrected on everything I have said.
When T:DP came out I was six. Yes, that is right, I was six years old the year it came out and when I played it. (I'm 16 now) I was a
massive kid as a gamer, and I would track all interesting games that would come out and go to local game store with my dad to buy them. I remember when I got T:DP I was too young to figure out how to install, so my dad had to do it. Hehe.
Now that I think of I played a pretty violent game for a six year old.
Anyway the point being, when I first loaded up Returnto the Cathedral, I was actually psychologically scarred. We had a good audio set up for the time when T:DP came out. The climax entered when I accidently stumped into the cathedral main chamber, and saw all of the...horror.
I remember not being able to play T:DP nor sleep for the next six days. I finished it eventually, in the daylight of course.
CD Set on 18/4/2008 at 22:42
Quote Posted by MrBosnia
When T:DP came out I was six. Yes, that is right, I was six years old the year it came out and when I played it. (I'm 16 now) I was a
massive kid as a gamer, and I would track all interesting games that would come out and go to local game store with my dad to buy them. I remember when I got T:DP I was too young to figure out how to install, so my dad had to do it. Hehe.
Now that I think of I played a pretty violent game for a six year old.
Anyway the point being, when I first loaded up Returnto the Cathedral, I was actually psychologically scarred. We had a good audio set up for the time when T:DP came out. The climax entered when I accidently stumped into the cathedral main chamber, and saw all of the...horror.
I remember not being able to play T:DP nor sleep for the next six days. I finished it eventually, in the daylight of course.
Everyone seem to exclusively praise the Haunted Cathedral for its scariness all the time. It's an awesomely creepy mission, but I gotta tell you, being 8 years old and playing TDP for the first time, the Cragscleft Prison mines left a bigger impression on me (because I wasn't used to zombies at the time). Hearing them moaning and staggering behind dark corners had me give up the game for a long time, before I finally picked it up and finished it.
Anyway, we should get back to topic.
Henri The Hammer on 18/4/2008 at 22:56
Heh, I'm another Thief fan who played TDP when I was really young. I was 9 at the time, and I've always been easily scared, I was even afraid of Bafford's guards and always hit ESC when they saw me. When I got to Cragscleft prison the zombies came to me as a total surprise since I couldn't understand spoken English at the time so I had no idea that there would be undead there since I couldn't understand what was said in the briefing. :cheeky: So after seeing a zombie for the first time, I rapidly hit Ctrl+alt+delete about 10 times (win95&98 restarts the computer after double ctrl+alt+del, and I had to get away quickly..) And then my big brother had to complete all the missions 'til Assassins. And then I couldn't complete it since I read the objective as "take away the thing that Ramirez values the most - his HEALTH (instead of wealth) so I just killed him and wondered wtf I'm supposed to do) :laff:
Now we can get back on topic, unless someone else wants to post their story too...
MrBosnia on 18/4/2008 at 23:07
Quote Posted by Henri The Hammer
Heh, I'm another Thief fan who played TDP when I was really young. I was 9 at the time, and I've always been easily scared, I was even afraid of Bafford's guards and always hit ESC when they saw me. When I got to Cragscleft prison the zombies came to me as a total surprise since I couldn't understand spoken English at the time so I had no idea that there would be undead there since I couldn't understand what was said in the briefing. :cheeky: So after seeing a zombie for the first time, I rapidly hit Ctrl+alt+delete about 10 times (win95&98 restarts the computer after double ctrl+alt+del, and I had to get away quickly..) And then my big brother had to complete all the missions 'til Assassins. And then I couldn't complete it since I read the objective as "take away the thing that Ramirez values the most - his
HEALTH (instead of wealth) so I just killed him and wondered wtf I'm supposed to do) :laff:
Now we can get back on topic, unless someone else wants to post their story too...
Heh yeap, even the guards would frighten me too sometimes. The most powerful thing about Thief when it came out was the A.I. for me personally. I want to recall a very bizarre thing that happened to me, out of how realistic the A.I. felt to me.
I was absolutely shocked the first time I saw how lifelike a guard was. In the first mission in the Bafford Mansion, I remember staying and looking at that guard for a while. His idle animations and whistles felt so real. Anyway, I would get real close to him and observe him, and be so immersed into the game of the A.I. that I would.... pee...
Yes that's right. I don't have any medical urinary problems, and never did, but since I was so relaxed and the A.I. felt so real I would let out a few drops when I would accidently make a noise in-game and the guard would say "Heeeyyy... who is there....".
Henri The Hammer on 18/4/2008 at 23:14
Thief does indeed have a good AI... But it can be predictable and dumb at times, but that has never bothered me. No game has perfect AI anyway.
Sound is a very big part of Thief. Good headphones are a must, they work better than 5.1 surround system, since Thief should be played at night. And you don't want to bother your neighbours. :ebil: I was really blown away when I got a sound card that supported EAX and played Thief 2 for the first time. :wot: The sound is just so realistic.
jtr7 on 18/4/2008 at 23:16
eeP :o
Hopefully another Thief would have more cultural and racial diversity, in the form of merchant vessel workers from upriver, overseas, down the coast, from beyond the Esse Range, arriving along overland trade routes, more pirates, more people from the East besides the Hand Mages, Governor Horridge darn it, refugees from Cyric and Bohn, and Blackbrook, Illyria, Throvian peoples, and people speaking Brillian and Prinkish. :)
Shadak on 19/4/2008 at 02:43
Quote Posted by MrBosnia
... I was a
massive kid as a gamer...
So, I take you were the fattest little Nintendo gamer on the block? :laff:
MrBosnia on 19/4/2008 at 03:43
Quote Posted by Shadak
So, I take you were the fattest little Nintendo gamer on the block? :laff:
That would be a very accurate guess.
Thankfully It hasn't transferred over to now, and I'm not a geek, or at least I don't think I am. I'm not an avid gamer, except for the occasional big-hype game that comes out and gets universal acclaim.
Fian on 19/4/2008 at 05:05
I think there is potential for Garrett being the main character in Thief 4. Thief 3 ends with a power vacuum. Garrett is the only keeper, but there are no glyphs. I can easily see a new menace arising in the vacuum, and Garrett has to restore the glyphs in order to combat it. Garrett might also need to rebuild the keeper order and recruit new members.
On the other hand, he doesn't sound like much of a Thief anymore, so it might be better to start a new story with new factions. The current Thief universe doesn't have much mystery any more.