No, not another "will there be thief4" thread, but... - by Flux
jtr7 on 5/4/2008 at 11:43
Looks to me like it was painted in a paint program.
Zillameth on 5/4/2008 at 11:55
It's definitely a concept art. A photo or a 3D scene might have been used as a base for the picture.
jtr7 on 5/4/2008 at 12:32
I just remembered another thing which pissed people off even more when BS came out: the 2K forums were censoring people, deleting posts, and banning people. Now, many of those posts and posters were extreme and mean, but some were merely negative. The censorship alone, no matter the justification, was enough to damage consumer trust among many of those who were aware of it. Most people who purchased the game never went to the forums or registered or hung out, so those customers missed the strongest of the ugliness.
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...you're being a little extreme when you and HellSing say that there's nothing to like with BioShock.
I said nothing of the kind. I let him have his say and didn't apply what he said to my comments at all. In fact, I'd say he was just pushing buttons, even if he believes what he said whole-heartedly.
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...nothing should be changed, demanding this and that. Sometimes developers have to think about what will sell games, as opposed to what will please a small demographic of long-time fans.
Then they should just make a new game, and leave the old games out of it, eh? It should be so simple. Take the things they like from previous games, whip up an original recipe that incorporates those things, and mass-market it all they want. No quarrels from me.
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...I don't see why so many are so quick to put it down, just because it wasn't precisely what they expected.
As I said, the expectations were created, for the most part, by the company's marketing. The expectations were crafted to get people drooling, to boost sales. I remember my first reaction to the first video I saw. I thought it was pretty cool, impressive, worth my attention. Eventually I found out it was FPS frenzy...again...and all the good stuff I'd enjoy would only come in-between. Not my cup of tea. The "making of" videos are my favorite part at this time.
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Don't you think that if BioShock had not been touted as a "successor" to anything, had no connection to any other old franchises, and was without the "Shock" suffix, it would have been more appreciated across the board?
Maybe. But then, I'm also considering that if nothing but the name and the marketing which connected it to SS2 were changed, and the game had come out without anybody knowing what inspired it, how would SS2 fans have reacted when things seemed familiar? Would they have been crying "rip-off!", or would they have thought "Haha! Ken Levine found a way to bring an SS2-ish game into the new millennium!" I don't know. I could easily say that it probably would've been more appreciated across more demographics, but I believe that would be inaccurate.
van HellSing on 5/4/2008 at 12:43
Where did I say there's nothing to loke about Bioshock? I only said the game was a mess. I like the setting, I like the sound (not the sound propagation, mind you), I like the music. But that's it.
AI was nonexistent
graphics were plastic
gameplay was boring and repetitive
movement was clunky
weapons lacked oomph
enemies were uninteresting
tension - what tension with vita chambers?
story was full of plot holes
Except You Are Empty, every other fps I played this or last year was better than Bioshock, and I've played a few.
Gambit on 5/4/2008 at 12:55
Hey, I speak french (my nick here is Gambit because not only because I´m sexy but because I can say "Voulez vous coucher avec moi ce soir ?"). So in case anyone need a translation for something in Montreal I can help.
But their site has an english version anyway, it´s located at the top right part of their page.
"Eidos-Montréal is proud to announce the recruitment for our 2nd “AAA” project.
... A hint! The title begins with the letter “ T ”..."
AAA :thumb: That surely means it´s important.
And I´m with jr7 on this one: Let´s not start a negativity tidal wave before it´s even confirmed if it´s Thief 4 or not.
Games are not being dumbed down forever, we´re just looking at the generic FPS genre boom. The same genre where Portal managed to be fresh, interesting and sell.
jtr7 on 5/4/2008 at 13:02
Is there an EIDOS Montreal forum?
I believe The Magpie was suggesting someone watch the boards (and I'll add "sites") most likely to have the earliest news until it gets big enough for a real press release.
Musopticon? on 5/4/2008 at 13:08
Well, Portal wasn't build from ground up as a cash cow for Eidos, it also had a very dedicated design team for years. When it was known as Narbacular Drop and afterwards as well. Virtually unlimited design time plus the most independent and well-off publisher and financier in the market, Valve... Compare that to what kind of environment Thief 4 is being developed(and don't fool yourselves, they really are resurrecting the franchise) and I wouldn't hold my horses for blazing creativity.
Well, I'm actually fine with getting to revisit the world and perhaps finally play as a Garrett(or some other Thief) who can circumvent the world through acrobatics, climbing etc, instead of the octogenarian monkey who had trouble vaulting on crates.
van HellSing on 5/4/2008 at 13:19
Also, Portal was dumbed down compared to Narbacular Drop :p - in ND you cod create portals through portals.
Gambit on 5/4/2008 at 13:23
I think they didn´t include the "Portal throught portals" because they had trouble with the code or the engine.
Not because they thought...
"Well here we have a PUZZLE game but if we can shoot portals throught portals just like our acclaimed previous game then it will need too much THINKING from the players, we can´t let this happen ! Let´s dumb it down !"
Musopticon? on 5/4/2008 at 13:26
Uh...huh.