Soul Tear on 12/12/2018 at 21:02
How to cause the particles effect via a button? I need to get the SawdustSplash effect, and I used the NVParticleGroup script on my object. But it does not work. I want to make this effect appear during the hits.
What does BloodType property depend on? If I use a sword for my purpose, then the effect of blood appears. However when using new weapons this effect is absent.:erg:
R Soul on 12/12/2018 at 23:17
Are you creating the SawdustSplash object in the mission? Its archetype has a DeleteState property set to 'On', with the Delete property setting the time to 400ms, so the object will delete itself. When using a sword, the splash is created in game.
For a blood splash, the stimulus of the weapon needs the BloodCause property.
edit: the effect also depends on the AI/object receiving genuine damage from the stim, so you cannot just be using it for a visual effect.
Soul Tear on 15/12/2018 at 14:59
Thank you, I figured it out.