june gloom on 24/3/2011 at 09:15
That looks fucking goofy and probably not to my taste, but I loved the bit when he gets back to busting into his own house and tosses his past self.
addink on 24/3/2011 at 09:59
There's a (
http://www.newgrounds.com/portal/view/558562) flash version if anyone wants to try the concept.
On their site there's some (
http://tinybuildgames.com/developing-an-identity) wicked concept art that they actually decided not to use because it wasn't funny enough. A shame really. IMHO if you got the screaming you-from-another-time it doesn't really matter what style you chose, it'll be funny. Those concept sketches are an awful thing to waste..
gunsmoke on 24/3/2011 at 10:41
Damn, that concept art is awesome. I wish the game looked more like that.
Looks like an interesting game. I saw this on RPS and put it on my watch list. The zapper-gun thing is what piqued my interest, particularly how it is tied to movement in situations. Going to sample that flash ver. in the meantime, thanks for the linkage, addlink.
henke on 24/3/2011 at 14:23
Ehhh... fiddly. A bit too fiddly to be enjoyable. But then again I seem to remember the controls in the flash version of SuperMeatBoy feeling a bit off as well, and that one turned out alright once it got a proper release.
Also I think I managed to break that flashversion. I ended up on top of a UFO which I'm not sure I should've been on.