faetal on 20/4/2012 at 08:16
I suppose it goes with saying that we could do with a full sequel of Alpha Fucking Centauri.
Papy on 21/4/2012 at 05:44
Some games I would like to see again...
Intellivision Sea Battle. Not much need to be changed or added. This game is still good today, although it really needs Internet play and a good AI (for example one which would use a Battleship and move it as if it was a Minesweeper to fool the player).
Intellivision Utopia. It probably needs to be a bit more complex, it definitively needs more than only two players and, again, AI.
Hacker 2. Add random generated buildings, replace the map with a robot on-board camera, remove mechanical failures, add better graphics so we can differentiate rooms and I think this would be a fun game.
Rocketball (the c64 game based on the movie Rollerball). This game needs some tweaks and a view of the whole ring.
Speedball. There was a remake (it seems it's not on Steam anymore), but the AI was not good enough and controls were not precise enough. That's sad because otherwise the gameplay was good. Basically I'd like to see a better version of the remake.
The Sentinel. There was a commercial remake. There was also, at least, two other free remakes, but they all changed the slow, high-tension gameplay with a fast no-need-to-think-much gameplay. Mouse look is the enemy of this game.
Annals of Rome. This brilliant game desperately needs a less obscure interface.
Balance of Power. This game needs an update for obvious reasons.
Quote Posted by Sulphur
It's slightly depressing to play a TES game or most other RPGs that exist as massive time-sink grind-a-thons, because they're blatantly hollow
I have absolutely no interest for TES games, but I think you are a bit unfair. TES games shine when you use them as toys. I think there are meant to be hollow so the player can imagine and do whatever he feels like.
june gloom on 21/4/2012 at 08:03
Also, their relative flatness makes modding a viable course of action. Fallout Wanderer's Edition is a good example, going so far as to make major changes to how the game plays because the base game's mechanics are rather simple. If those mechanics were more complex, theoretically it'd be both more difficult and less necessary to modify them.
Al_B on 21/4/2012 at 10:21
Quote Posted by Papy
The Sentinel. There was a commercial remake. There was also, at least, two other free remakes, but they all changed the slow, high-tension gameplay with a fast no-need-to-think-much gameplay. Mouse look is the enemy of this game.
Completely agree. The original 8 bit versions were full of tension due to the limited speed you had for turning and getting out of the way. There's nothing scarier than being on a map with the sentinel and four sentries and desperately trying to find a location to move to as your energy is slowly absorbed "plink"... "plink"...
I have a copy of Sentinel Returns somewhere but it completely spoiled the atmosphere because almost every level became a speed-run in comparison to the original game.
Kuuso on 21/4/2012 at 17:24
Sacrifice is on the top of the list as always. There's so much one could do with the IP and the fresh ideas it gave to the RTS genre.
demagogue on 21/4/2012 at 18:05
Speaking of RTS, might be cool to see a new version of Dune II/Dune 2000.
june gloom on 21/4/2012 at 20:25
Those exist. They're called "every RTS since."
demagogue on 21/4/2012 at 21:43
Lol. Well I liked the setting. Arakkas. Dune. Desert Planet.
Papy on 21/4/2012 at 21:50
Arrakas? HERETIC!