Jason Moyer on 21/4/2012 at 22:17
Dunno why I never think of this when these discussions come up, but I'd really like a new Edward Grabowski-designed Grand Prix manager, preferably Grand Prix World 2. Also wouldn't be sad if Geoff Crammond somehow made a new F1 title, even if the Codemasters games have been better than I expected.
icemann on 23/4/2012 at 07:35
Quote Posted by demagogue
Speaking of RTS, might be cool to see a new version of Dune II/Dune 2000.
Second this one. Though Dune 2000 is just about good enough on its own with better graphics and voice actor additions.
june gloom on 23/4/2012 at 08:25
You know what I want? A return to form for Silent Hill. Downpour comes close on a lot of levels, but doesn't quite make it. But things are looking promising for the next one. I hope.
Chimpy Chompy on 23/4/2012 at 15:22
Given all this excitement over Grimrock, I wonder if there would be a market for a return to Wizardry? There was a then-modern update in the series around 2002, but I'm thinking more that modern-retro dungeon style Grimock uses.
Melan on 23/4/2012 at 17:29
Quote Posted by Chimpy Chompy
Given all this excitement over Grimrock, I wonder if there would be a market for a return to Wizardry? There was a then-modern update in the series around 2002, but I'm thinking more that modern-retro dungeon style Grimock uses.
If Crusaders of the Dark Savant gets a quasi-sequel with all the glorious lasers and rattkin and weird magic items and cheerleaders on rocket sleds, I will be standing in line to buy a copy. :cool:
Of course, Cleve Blakemore might complete Grimoire, which is pretty much that game. Unfortunately, it has been vapourvare since something like 1997. No, really. Really really. :p
wonderfield on 23/4/2012 at 18:48
I'd like to see a modernization of the original Quake. Not a retelling or a reboot, just taking what's there and re-architecting it for what it could look like (and sound like) with 2012 technology. The result could be absolutely, stunningly beautiful and sell fantastically well.
Projects like that seem like a total no-brainer to me for id, as they could just hand off their own platform technology to some relatively unknown but sufficiently competent studio and give them 9-12 months to knock it out. It's something which worked extraordinarily well for Crystal Dynamics/Eidos and Tomb Raider: Anniversary, but isn't something which we see duplicated very often.