Sulphur on 23/4/2019 at 12:41
RPGs in general should take notes from people who managed it successfully in the past. One of the benefits of Baldur's Gate-era Bioware's storytelling was that it was set in a universe that was already fleshed out and hence needed very little expository dialogue when it came to the world at large. I'd argue that even if your world is new, you still don't need to explain it to the player. Just present it along with your story, and let players figure it out. PS:T, Ultima, Fallout 1, VtM:B all let their plots and characters loose upon the world, and trusted players to figure things out. The thematic richness a world gains from a player discovering it on their own can't be understated - Ico, Shadow of the Colossus, and Dark Souls aren't even in the same genre, but they feature worldbuilding that remains in the background while foregrounding stories that draw on the world's history. There is of course a balance to be met between making things compelling vs. plain obtuse (example: E.Y.E Divine Cybermancy), but it's a sweet spot most people should try to aim for, I think. The Japanese term for their particular approach to this is
sekaikan, and here's (
https://medium.com/@MobiusCoffee/sekaikan-studying-game-creation-in-japan-4bbdcff71a95) a very interesting article about it.
VtM:B is a bit of an exception in that it starts with exposition, but it frontloaded that and then got it out of the way and let you absorb its systems and stories. And its stories were often as interesting for what they chose to
not say as what they did say, which just goes to show how skilled the devs were when it came to storytelling.
PigLick on 23/4/2019 at 12:54
Vampire wasnt as great as you want it to be Sulphur. Give me about half the game and it would have been amazing. Too many tits.
Sulphur on 23/4/2019 at 12:57
True, it had a lot of... wait, what
Are you really actually absolutely unequivocally complaining about tits in a video game
What the fuck have we come to, internet
scumble on 23/4/2019 at 14:17
I've got a genuine concern that Skyrim is going to be the last Beth game I'll get drawn into - fallout 4 and 76 aren't necessarily showing a good direction and I'm expecting ES6 to be problematic somehow. Certainly if they've been wasting time on the awful ES Blades mobile travesty.
Incidentally mods can increase the prevalence of undress in Bethsoft games, which seems to be a focused aim of many.
froghawk on 23/4/2019 at 14:25
I couldn't get into Skyrim at all, either. I gave it maybe 2hrs then gave up once I realized that it was going to be the same janky gamebryo experience as Oblivion, with terrible writing, bland environments, bad combat, and way too many loading screens.
Quote Posted by Thirith
I've also started playing
Hotline Miami 2, and ooh boy, is it kicking my ass. Was the first game this difficult? Is it just a matter of getting used to the controls and the game's rhythm? I still dig the ultra-grimy aesthetic and tone, though I'm not sure I will enjoy it for the full length of the game, which I hear is considerably longer than the first one.
It's MUCH more difficult than the first on account of the fact that enemies can attack you from offscreen. The levels are way bigger, making it a lot harder to complete a chunk of level segments in one sitting like the game forces you to when you're constantly being killed from offscreen. Also, the plot makes absolutely no sense without reading the comic first, and even then it's not the easiest to understand. I liked the game, but much less than the first title.
demagogue on 23/4/2019 at 14:57
I'm really liking the story in Kingdom Come: Deliverance and am very happy to see it breaking the stereotype that RPGs can't have good storytelling.
PigLick on 23/4/2019 at 16:04
Yeh Kingdom Come is really good, although I suck at the combat.
Also, I have just replayed Vampire recently The first time I found it amazing and there were so many tits. Second time it was still amazing, but so many tits. Maybe I have just gotten older or something.
also possibly the fact I have 2 teenage daughters who are avid gamers and playing V:Bloodlines makes me realize how dated and basically sexist it is. "Hey check out this awesome series of sidequests! erm but ignore the fact I have a lingerie wearing blood/sex slave in my apartment eh"
Renault on 23/4/2019 at 17:51
Quote Posted by froghawk
I couldn't get into Skyrim at all, either. I gave it maybe 2hrs then gave up once I realized that it was going to be the same janky gamebryo experience as Oblivion, with terrible writing,
bland environments, bad combat, and way too many loading screens.
You really think Skyrim had bland environments? I think the main thing I liked about it was exploring the world and checking our the various landscapes and locations. I mean maybe by today's standards it's not as good, but back then it was pretty awesome.
froghawk on 23/4/2019 at 19:38
Compared to Morrowind? Yeah, it was far less creative.