scumble on 5/5/2019 at 08:37
Quote Posted by WingedKagouti
Have you tried deliberately failing QTEs yet? It wouldn't be a David Cage game if that didn't open up a different story path or something similar.
I will replay chapters later - I may have been a little uncharitable about the game above because it's on rails most of the time but there are some good moments and visually it's well done with a lot of attention to detail. It's just patchy with a fair bit of eye-rolling dialogue.
Pyrian on 5/5/2019 at 16:34
Quote Posted by icemann
Are there any plots of android uprisings for independence that don't result in humanity / the race that created them, being wiped out, or very nearly?
The Humanoids are a classic example of "androids" that are obsessed with their prime directive of "serve and protect" to the point of seizing all power and basically imprisoning people to better do their job (as they see it).
henke on 5/5/2019 at 18:28
Played through Titanfall 2 over the last few days. The on-foot gameplay is fast, exhilirating, and makes me feel like a total badass. The mech gameplay by contrast is kinda slow and grindy. It's still mostly a welcome change of pace, but ocasionally it does turn into a confusing and infuriating mess. The story isn't much to write home about, but the characterization is pretty good, especially the bond with your big robo-pal BT. The level design is the real star of the show tho. It is inventive and imaginative on a level only matched by Dishonored 2. I just looked up the release dates and noticed that TF2 came out a mere 2 weeks before Dishonored 2. It's odd because they actually share a lot of the same novel ideas when it comes to the level design.
Overall tho, definitely recommended. If there's anyone who's been holding out for a new SHOGO game for the past 20 years, you might wanna check this one out. :thumb:
Malf on 6/5/2019 at 00:13
I think it even did the time-flipping thing better than Dishonored 2. The immediacy of it allowed for some really cool combat scenarios and tactics.
gunsmoke on 7/5/2019 at 21:46
Yeah, I'm locked out of my Steam acct temporarily, so ps3 it is for the time being.
I had a PS3 500gig back in 2013 and played Dx:HR, Farcry 3, Hitman Absolution, Demon's Souls, Bioshock 3, Skyrim, some Capcom rpg,
Sent from my A574BL using Tapatalk
demagogue on 8/5/2019 at 04:59
There always seem to be lots of little annoyances when I switch to a new computer, which I did recently.
This week's annoyance is the fact that Hyperlight Drifter has serious problems with controllers on certain systems, and this is one of them.
I was really wanting to finally finish it off, but I can't play more than a few minutes before the system can't recognize my XBox controller and spontaneously switches to keyboard controls, inevitably just as a crowd of bad guys rushes in, the worst spot where you want to be fiddling with the controller.
A little research and I see that this is a rampant and unsolved problem HLD has had from the beginning.
The thing is, this game is unplayable without a controller. I've gotten good enough with keyboard & mouse controls over the years that for almost any game I can get by. But not this one. There's a cruel irony that the one game in my library where a controller is most essential is the one that has the biggest problems with controllers, and it hasn't been fixed in 3 years; not a good sign.
A shame because I really like this game, the art, the world, the air of mystery, even (often, not always) the slow grinding challenge.
Sulphur on 8/5/2019 at 05:24
I'm assuming you've tried it while connected through USB as well? That usually solves intermittent weirdness.
The funny thing is, I have a good friend who's not that into games, and consequently doesn't have a controller. He pretty much KB&M'd the fuck out of it, and enjoyed it immensely. So it's possible, but I imagine the recalibration time for getting used to the keyboard's four-way directional input for a game like this isn't trivial. My initial experiments showed that shooting stuff in the game was easier, at least, with the mouse.
Thirith on 8/5/2019 at 06:34
I'm still playing Metro Exodus, and while it's the first Metro game that I really enjoy, for me it's a back and forth between very much liking some aspects and very much disliking others. Much of the time the atmosphere of the game is great, but all too often the game gets in its own way, with its bad writing and worse voice acting or with the cheesy enemy and monster design work. I can't help thinking much of the time that 4A Games should've built the engine and designed the environments, and then they should've left the rest to other developers.
I'm also pretty close to finishing chapter 6 of Red Dead Redemption 2, though yesterday I was really pissed off by the mission design. While I don't mind many of the game's idiosyncrasies and actively like some of them, the inflexible mission design is one of the game's major weaknesses, in particular when there are various previously unmentioned criteria for failing the mission. Character X dies? Mission failed. Oh, you didn't even know who character X was until they died and the game told you that this is why you failed the mission? Ah well. I'm pretty okay with some railroading, but signpost it better and mitigate some of the annoyances. Don't put several characters in the mission that can die but if they do the mission is failed, and don't keep that knowledge from the player, unless you actively dislike them and want to kick them in the nuts.
PigLick on 8/5/2019 at 06:45
I really loved RDR but from what you guys are posting about 2, I seriously doubt I would enjoy it. Kinda glad I didnt splurge on a ps4 just to play it.
Thirith on 8/5/2019 at 06:48
I honestly can't remember much about the first RDR's missions. Rockstar's mission design was always somewhat at odds with its worlds, the latter being alive and open, the former being quite restrictive and ignoring or outright punishing creativity rather than rewarding it. I think that RDR2 is probably worst in that respect, but I've only actively minded this in a handful of missions, because while I'm enjoying the story and characters, player choice isn't the thing I'm looking for most in these games. It's inhabiting the worlds and accompanying the characters that I get most enjoyment from, and I consider RDR2's world one of the most glorious I've ever encountered in games.