Sulphur on 20/5/2019 at 09:21
I'm not sure a game like that would have the correct infrastructure to support the requisite amounts of transdimensional predator moth sex, but I have no doubt I'd enjoy seeing it try.
Sulphur on 20/5/2019 at 10:08
Ben and Teller!* :D
There's no game less appropriate to compare The Cannonball Run to than Desert Bus.
*the comedians
Thirith on 20/5/2019 at 10:49
Quote Posted by Sulphur
I'm not sure a game like that would have the correct infrastructure to support the requisite amounts of
transdimensional predator moth sex, but I have no doubt I'd enjoy seeing it try.
Everyone knows that transdimensional predator moth sex (which, incidentally, is the name of my as-yet-inexistent punk rock band) calls for the genre of the dating sim. A more eldritch
Dream Daddy, if you wish.
Malf on 20/5/2019 at 10:56
Transdimensional predator moths, dining out in wardrobes throughout the multiverse.
Thirith on 20/5/2019 at 11:11
Oh, these predator moths, excuse the language, fuck your shit up.
But they make for the dreamiest of dates!
Narrator: They don't.
Sulphur on 21/5/2019 at 04:54
Perdido St. Station narrated by Ron Howard sounds like a thing I would put down cold, hard cash for.
In other news: Rage 2's grown on me a little, as the wasteland opens out to swamps and canyons lit by spectacular purple sunsets comparable to Witcher 3's otherworldly twilights. It's clear that the engine under the hood is doing some pretty incredible work even if the art direction leans towards blandly pretty; everything under the game's sun casts an accurate shadow, even the ragged patches of grass and the tiny rocks scattered across its acres of sandy basins. It never shakes the feeling of being empty and hollow, though. Still: the powers and gunplay ensure the combat never gets old, even if the enemies and locations do. It's similar to how Doom 2016's core loop was enjoyable enough to keep smashing through its levels until ennui took over 3/4th of the way through.
Here is also a rundown of some other games I am playing -
Katana Zero: what if you took Jubei from Ninja Scroll and deposited him into a grotty cyberpunk future with a list of people to kill, and gave him a drug habit that Groundhog Days him
Ashen: Dark Souls but less dark, also easier, but what I want to know is how all these people are talking to me when we haven't so much as a single face hole between us to pour the words through
Innocence: A Plague tale, or 'How to scar two children for life in ten minutes or less, and then continue to do it with hordes of rats, because some of the worst nightmares have teeth'; also possibly the best-looking, best-written and best-acted game of 2019 so far (use the French language option). Note that I haven't mentioned the gameplay, because it's clunky and stiff and something you merely tolerate, like the animation.
Thirith on 21/5/2019 at 05:17
I find that bad animation can ruin good voice acting for me. It's probably the main reason why I got increasingly fed up with Telltale's more dramatic stories.
Sulphur on 21/5/2019 at 05:21
Ah, I meant the in-game animation/feel of the controls for the player character, which belie the fluidity you'd expect from the general standard of the graphics. The animation in the cut-scenes and faces isn't an issue, and there isn't that Telltale awkwardness of relying on a palette of stock expressions or clipping to keyframes.
Thirith on 21/5/2019 at 06:13
Ah, thanks. That does make a difference. With Telltale it was really mainly the exaggerated, repetitive expressions, reminiscent of those early photos and films cataloguing what expressions look like: anger, sadness, confusion. It's especially in The Walking Dead S2 that they began to grate.
When it comes to animation as characterisation, I'm not sure we have much if anything on PC that's up there with the work that Naughty Dog does. It's one of the reasons, and perhaps the main reason, why the story and characters of Metro Exodus fall flat for me. I can accept bad writing much more easily than bad character animations, because I find that you can make bad lines believable by means of acting, but bad acting can ruin the best writing.
On a different note: having finished the RDR2 story, I've now returned to Spider-Man to play the DLC. After the oddly unwieldy RDR2 (which I'd nonetheless defend to some extent), it's nice to play something that doesn't get in the player's way.