Yakoob on 9/2/2012 at 02:13
Yeah guys, dont post about games you are now playing in a thread about games you are now playing! GTFO please!
As for ladders, I honestly dont see the issue. I can kinda buy the 3-rd person popout argument, but the locking you into the ladder is absolutely fine as long as there isn't a long delar or pause between getting or on off. I prefer that to HL1 style slippery-slope where if you dont align yourself perfectly you can randomly fall off. And getting on/off those laters could be a bitch too.
Aja on 9/2/2012 at 07:11
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Yraggle on 9/2/2012 at 08:28
Diablo 3, Tribes: Ascend, Dungeon Defenders, and Battlefield 3 are what I have been playing lately.
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faetal on 9/2/2012 at 10:59
Good for you.
icemann on 9/2/2012 at 12:00
Well last night I finished off the final boss (main quest line wise anyway) of .hack part 4, meaning that I've now finished off the series. The end boss was somewhat challenging, but not overly difficult. Overall story of the 4 games was wrapped up well. So in all a good end to an excellent game series.
Thoughts on the 4 games as a whole: Great amount of side stuff to do (there is endless side stuff to do technically in each of the games), the same music and level appearances are used in all 4 games which does get a bit "same old, same old" after a while. But on the overall whole it was all quite good and never too hard. That said I've yet to do the final optional dungeon which is apparently difficult.
And now with .hack finished (of the original series, I will do the 3 .hack GU ps2 games at a later point) it's time to get started on Skyrim. I had wanted to get a better graphics card before I started on it, but ah what the hell.
Jason Moyer on 9/2/2012 at 14:27
Quote Posted by Muzman
It makes you invisible unless they are on top of you, which is ridiculous. If you're not using it they can see your head sticking out just fine all of a sudden.
Staying in first person and pressing against cover is just as effective as using the cover-mechanic, and you get the added bonus of being able to actually shoot for shit. For that matter you don't even need to press against it, it uses the normal 'if you can't see the enemy's face they can't see you' line of sight mechanic.
gunsmoke on 9/2/2012 at 15:01
@ icemann: Thanks for your thoughts on the .Hack series. I had the first one years ago, but never got the urge to finish the series. It was nice to get concise opinions of the games as you progressed.
Muzman on 9/2/2012 at 15:12
I've not done any testing or anything, but that doesn't accord with my experience on a couple of occasions.
I can recall going down some of those stairs in the labs at the Sarif plant in mission one and being spotted in FP but not 'in cover'. Which is particularly interesting because being in cover view shows that your head is sticking out quite clearly.
There have been a couple of instances where I'm crouched at the end of a corridor junction type area and the patrolling person stops about a half step out. He spotted me straight away when I was just crouched by the doorway against the wall (something to do with there being a large and unsettling shape at his feet). In 'cover' he ignored me.
Alerted foes also seem to spot you very easily when you aren't in cover, but less so when you are. This is to say nothing of crossing between cover; normally crouched you can be spotted from across the space by people looking your way. If you use the flippy roll tumble to get from one cover to another you basically have to do it right in front of somone's face to get spotted.
But I haven't done any serious testing. Maybe if I was looking at the ground through all this it wouldn't matter.
Zerker on 9/2/2012 at 22:40
Quote Posted by Jason Moyer
Staying in first person and pressing against cover is just as effective as using the cover-mechanic, and you get the added bonus of being able to actually shoot for shit. For that matter you don't even need to press against it, it uses the normal 'if you can't see the enemy's face they can't see you' line of sight mechanic.
That said, the cover mechanic does serve as a subsitute for manual leaning, and is the only way to do the quick jumps across cover gaps, so it's probably not a good idea to avoid it out of spite ;)