Thirith on 4/12/2011 at 14:03
Yesterday I finished Modern Warfare 2 and got started on Planescape Torment - my first time since I originally played the game when it came out.
While I absolutely understand the criticism of MW2, and I don't think the SP is as effective as the original Modern Warfare's, the pacing does improve quite a bit after the first third or so... and I love what they did with the credit sequence.
Planescape Torment... I'd forgotten how well written that game is. In addition, with the widescreen patch it doesn't look half bad IMO. And the voice work is great.
SubJeff on 4/12/2011 at 18:26
Played EotB 1 and 2 brand new when they each came out. I don't know there was a 3 on the Amiga. Really enjoyed them both but compared to Dungeon Master the spell system was rubbish. Dungeon Master set a high bar for spells and level loading awesomeness.
henke on 4/12/2011 at 19:45
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Yeeeeeeah! :D
Also I'm 10 hours into Test Drive Unlimited 2. Just reached Hawaii and bought myself a Subaru Impreza. Maaaan I'm telling you the Subaru is a goddamn rocket! Both on the road and offroad. And cheap! Only 35 000 bucks! :cool:
Also got Driver:SF but only played it a little bit. When I started TDU2 I though the steering was a bit too oversensitive, but I got used to it. Then I started Driver SF the steering in that is floaty as hell. I can
not play these two at the same time, so I'm gonna finished TDU2 first. Or at least play it till I get bored of it.
Quote Posted by Sulphur
Yup, Orcs Must Die is more than it seemed at first glance.
I enjoyed it a lot too, though only for about 4 hours. It started feeling a bit formulaic eventually. Dunno. I have about 7 or so levels still to go in the storymode, might get back to it and finish it up eventually.
june gloom on 6/12/2011 at 21:56
Well, that's Mirror's Edge done with. Thinking it's Batman AA time next -- on my new TV. Bought a headphone extension cord too, so we'll see how that goes.
Thirith on 8/12/2011 at 12:31
How the EotB games play, ~20 years later? (Fuck, I feel old now...) I find that some games I enjoyed decades ago have aged really well in terms of UI, while others control so badly it's almost impossible for me to get into them at this point.
N'Al on 8/12/2011 at 19:39
I had originally planned on waiting for a bit before starting Undead Nightmare, but I went ahead and installed it straight after completing RDR anyway. Having now finished UN as well I have to say I'm in two minds about it, really.
I didn't actually mind the move away from the more realistic to the more phantastical elements (and it's not like vanilla RDR didn't already include (
http://reddead.wikia.com/wiki/Jackalope) one of its own). In fact, the way that this is reflected in the gameplay is quite well done, imo: having to periodically save towns from the undead hordes in order to find places to rest, clearing out graveyards, ammunition doubling as currency, finding missing persons (as opposed to chasing bounties), etc. is all pretty interesting and quite a nice twist on vanilla RDR's original gameplay elements. The story is also quite good in making zombies fit in with the Western setting and shows that R* isn't completely averse to not taking things quite so seriously as some have accused them of being - (
http://youtu.be/32uy1heOlGM?t=1m5s) a badass cowboy riding a unicorn that farts rainbows is a sight to behold.
The problem mostly lies in the form of enemies you face for most of the time. There's (
http://reddead.wikia.com/wiki/Undead#Types_of_Undead) four basic types of undead, all bar one of which are melee-based units. This means that instead of the stand-offs at a distance from vanilla RDR you constantly get surrounded by enemies that start pummeling you. Whilst that may be consistent with the idea of getting overrun by the undead hordes the game engine isn't really cut out for this type of close quarters combat. That's why I spent most of my time in combat running towards one undead to get within (
http://reddead.wikia.com/wiki/Executions#Executions_by_Marston) execution range - all the whilst getting pummeled by his lovely friends - and then running away until my health had recovered. Rinse and repeat.
Nevertheless, for those who enjoyed RDR I think Undead Nightmare is not a bad little addition, as long as you can accept that some elements of the game don't work quite as well as they did in the vanilla game.
Not quite sure what's up next. I might finally finish my run-through of Ultima Underworld, or I might give Fallout: New Vegas a spin.
Malleus on 8/12/2011 at 22:05
I finished FEAR 2. Well, it was fun. For me, the first one is still The FEAR Game, but this one ain't that bad. I missed leaning, but I liked that the levels had more variety than in the first one. The gameplay and the AI was cool, almost as before. Also, the ending is pretty screwed up, I liked it. :) Reborn was a nice little extra, even if the first two levels were uninteresting 'building under construction' type.
Also, I started Assassin's Creed Revelations. Impressions:
-same as the previous ones (both the good and the bad)
-Den Defence is retarded, but at least it's not mandatory
-different faces WTF?
-I couldn't force any linguistic integrity out of this game, though I don't even know how it could be done. Playing the previous ones in Italian was cool, because they took place in Italy and it lended them a sense of authenticity. Now it's the Ottoman empire which had like three common languages (Ottoman Turkish, Arabic, Persian), and I don't even know what language would someone like Ezio use when talking with the locals. So I'm stuck with the 'accented English with thrown in original phrases' thing, but it becomes grating after a while for me. Eh...
Volitions Advocate on 10/12/2011 at 07:01
Playing bulletstorm after picking it up in the thanksgiving sale on steam.
You know... aside from all the juvenile language (which I've read was an accident due to the language barrier with the polish developers) this game is awesome. Probably the best implementation of the Unreal Engine I've seen. And I"m not much of a fan of UE3. I've been through some heavy firefights that were obviously heavily scripted, but they were FUN. I'd recommend this game to anybody who doesn't have their wife or kids watching over their shoulder while they play it. (or just use headphones)
Shadowcat on 10/12/2011 at 11:25
Quote Posted by Volitions Advocate
the juvenile language (which I've read was an accident due to the language barrier with the polish developers)
I don't believe a game like Bulletstorm with a decent budget and publisher support suffers that kind of 'accident'. The people handling the translation
know.
Feel free to chalk it up to
stupidity; but not an accident.