The Alchemist on 11/12/2011 at 23:59
I need to stop playing Skyrim. I have other games to play. Skyrim, go away. I forced myself to hit eject and pop in the MGS HD collection...
Koki on 12/12/2011 at 05:57
Quote Posted by The Alchemist
I need to stop playing Skyrim. I have other games to play. Skyrim, go away. I forced myself to hit eject and pop in the MGS HD collection...
Your location says otherwise
nicked on 12/12/2011 at 07:18
According to my Steam stats, Skyrim, despite being my newest game, has the most hours on record, and yet I've hardly started really - I've only completed one of the main quests. I've encountered more than one bug that required me to use the console to debug-complete a quest, and it's still one of the best games of the year.
DDL on 12/12/2011 at 09:49
Dungeons of Dredmor...
Fucking hell, roguelikes are a love/hate affair, aren't they? It's not as punishing as many, but that doesn't stop it from kerbstomping you the moment you get cocky. Permadeath really is still quite a powerful shock to the system (you can turn it off, but that sort of defeats the point of the whole exercise). I had a dual-wielding heavily-armoured warmage that minced through everything the game could throw at me, and then a boss that did existential damage (or did it..?) one-hitted me. *sob*
It also conjures up some fun moments: a character with vampirism (regain health by killing enemies, no natural regen or food-regen allowed) managed to get stuck in a room because there was a spike trap I couldn't defuse in the doorway, and the trap had taken so much health off when i walked over it to get INTO the room, that I wouldn't survive a return journey. I had to wait until a bat flew in to attack me so i could kill it (to get health) then eat its corpse (to get more health).
Not exactly the stuff of epic ballads.:erg:
Malf on 12/12/2011 at 10:13
This weekend was "Assassin's Creed Revelations" weekend. I really enjoyed it, but after playing Batman, Ezio feels geriatric in comparison and I don't just mean because the character's older. It took me a long time to get him going where I wanted him to, and even towards the end there were occasions he'd jump in completely the wrong direction or stab a civilian in the face instead of a soldier.
The overall story exposition was quite satisfying, although I still had a big question left over from the end of Brotherhood still at the end of it (exactly why did Juno force Desmond to kill Lucy?).
I also think they seriously need to revamp the gameplay in the next installment. The open world free-running thing has got tiresome now, and I often found it quicker to make my way around the world by following the roads instead of jumping over rooftops and climbing walls. Don't even get me started on the tedium that stems from hundreds of collectibles being scattered throughout these worlds. It's a cheap way of extending gameplay.
Besides which, the whole social stealth thing has become almost pointless.
Mind you, I think a lot of this has to do with me getting tired of having open world games populated with buildings that are little more than obstacles. I really wish someone would make a game like this where every building in the world could be entered. Impractical, sure, but it's becoming as bad as the old FPS painted doors thing for me.
I also had bugs spoil things a few times, such as parachutes constantly disappearing from my inventory. I bought probably 60-70 throughout the whole game, but used maybe 5. Yet over and over again, my stock would reset to zero, and I'd only notice as I was plummeting from a great height. So when I wanted to use them, I didn't have them.
The other one that annoyed me was armour being damaged in the fightclub activity, compounded by victories in Fight Club contributing to your Templar Awareness level, eventually triggering a sodding base defense mission. Those are tower-defense and really feel shoe-horned in at the insistence of market research.
Overall, it was a good jaunt, but didn't feel as polished as Brotherhood. I think they need to completely rework the tech, and it's cool that there'll be another assassin as the focus in the next title, but they really need to start hurrying things along now.
Thirith on 12/12/2011 at 10:23
I greatly enjoyed the Assassin's Creed games to date (haven't played Revelations yet), but even with that in mind I'm getting tired of the IP. Even for fans there is such a thing as returning to the well too often. It's a shame, because I like what they've done with Ezio in terms of characterisation/storytelling - but IMO they risk vastly diminishing returns if they milk future instalments of the series that much. And if I, as a fan of the series, feel this, it's unlikely that those who are more on the fence are any more positive about what Ubi is doing...
Malf on 12/12/2011 at 11:09
Oh, one more niggle that's related to Ubi games in general.
This was the second Ubi game I've played recently that allowed me to choose the 16:10 / 1920x1200 display options yet still letterboxed the game at 16:9 / 1900x1080. The other offender is Driver SF.
What the hell Ubi?
Yakoob on 12/12/2011 at 12:34
Quote Posted by Thirith
On a different note: just found the Silent Nations in
Planescape Torment...
Hmmm. I've been playing that and got to the upper city / ward part (whatever the fancy areas are) with all the factions. I got a nice party including the angel/demon intellectual whore and the "im on fire" dude. But it started dragging a bit with the "who am I what have I done, you will only find out in tiny increments oh god this plot is so deep" mystery, the "the good plane fell on the evil plane and so the universe alignment changed and look at us desperately try to justify gameplay mechanics" world and finally "brown brown, hey I think we need more brown" color palette. Finally I got stuck, looked up a walkthrough that made me do a lot of random stupid shit to move the story forward (including getting a fucking hankerchief) so I was like "well fuck this" and uninstalled.
Anyone care to spoil the ending and the great mystery of the nameless one? I was at the point where I had to run a lot of stupid errands to find the old hag thing.
Koki on 12/12/2011 at 13:47
Quote Posted by Yakoob
Anyone care to spoil the ending and the great mystery of the nameless one? I was at the point where I had to run a lot of stupid errands to find the old hag thing.
There is no great mystery really, and handkerchief? Can't rememer any of that, was it DSimpson's walkthrough? Because these are only ones word reading, at least when it comes to IE games. Then again PS:T isn't really a game you need a walkthrough for in the first place.
If you really want it spoiled...
[spoiler]First life of the nameless one was a total dick and realized he's going to go to hell and he doesn't really have enough time to turn his life around. So he made a deal with the old hag thing you were about to meet to become immortal. The hag hovewer, as usual, screwed him over and he loses all his memory every time he dies. Fast forward few thousand years and here you are.[/spoiler]
Not exactly mindrape, is it?
Malleus on 12/12/2011 at 14:00
Quote Posted by Malf
What the hell Ubi?
Not worth bothering with all those cavemen with non 16:9 screens. Be glad you weren't playing on a 5:4 monitor. Actually that's one of the things I was willing to put up with so far in AC, the others being the retarded save system and the bad controls (what you said about the character not jumping where pointed to and stabbing someone near the target annoying the hell out of me). The interface is still too flashy, but at least it's better than in the first game. Revelations added the friggin Den Defense which haven't managed to do anything other than piss me off. All these stuff added up and I eventually gave up the game about halfway through and watched the rest on youtube.
I enjoyed AC2 and AssBro wasn't bad, but I just got tired of the series' problems. I'd only be interested in another one if they fixed these things, but it's not gonna happen.