john9818a on 29/7/2006 at 07:03
Basically the lava that you see is only a texture, and works the same way water does. In dromed you put a water or lava flow brush around the water, flood, or lava brush. The lava flow brushes do not cause drowning, but the water flow brushes do. At this point any AI with a breath configuration higher than zero will drown. The player can be killed instantly in the lava because there is a FireStim on the flow brush. AI are not affected by stims on flow brushes.
The hot plates do not have any stims on them, but are causing damage by a script. The AI walking on the hot plates may not be making contact with them, but do when they are KO and tossed onto them. If the hot plates had FireStims for example, then the AI would be affected by them.
The fire mage has a receptron which aborts any action caused by FireStims, so shooting one with a fire arrow does nothing.
Aedryn on 29/7/2006 at 16:00
Quote Posted by dlw6
I always found it odd that zombies were sensitive to water, i.e. drowning puts zombies to sleep the way a backstab would.
Water kills zombies, it's not the same as a backstab because they don't get back up.
dlw6 on 30/7/2006 at 11:00
Quote Posted by Aedryn
Water kills zombies, it's not the same as a backstab because they don't get back up.
But drowning damage doesn't explode the zombies like fire or holy stim damage does, and you can't pick up a drowned zombie like you can pick up a corpse. You can keep a zombie down if you continually deal physical damage, which is why I think the drowning is doing the same thing. Is there a DromEd expert who can explain it?
In Ranstall Keep I prefer to kill the hissies after KOing them, via barbecue (throw them in the fireplace), pool party (drowning), and sunbathing (throwing onto the lava). All three options work.
Don
nil8hate on 1/8/2006 at 20:46
how did you DO that?
Xenith on 1/8/2006 at 21:12
Quote:
Basically the lava that you see is only a texture, and works the same way water does. In dromed you put a water or lava flow brush around the water, flood, or lava brush. The lava flow brushes do not cause drowning, but the water flow brushes do. At this point any AI with a breath configuration higher than zero will drown. The player can be killed instantly in the lava because there is a FireStim on the flow brush. AI are not affected by stims on flow brushes.
The hot plates do not have any stims on them, but are causing damage by a script. The AI walking on the hot plates may not be making contact with them, but do when they are KO and tossed onto them. If the hot plates had FireStims for example, then the AI would be affected by them.
The fire mage has a receptron which aborts any action caused by FireStims, so shooting one with a fire arrow does nothing.
this is from a dromed designers view I guess. it does make sense.
PS: lol Aedryn:)
Aedryn on 1/8/2006 at 22:10
Quote Posted by nil8hate
how did you DO that?
While you can coax some of them to drown themselves(bottom of the stairs leading up from the water), I needed a much faster method of drowning the zombies.
* Lure zombie to the area with the large opening in the floor. Fastest path to the water is straight down.
* Hack down zombie with sword.
* Quick save and immediately quick load. This is important because it makes step 4 possible.
* Find a hammer, then throw the hammer off the zombie(the area you need to hit is small and mostly crotch and body). This moves the zombie slightly. Repeat until zombie is no longer on ground, but floating over the water. The further out the better(the closer you get to the water the more often you should quick save before throwing. The further off the edge the harder it is to ensure the hammer doesn't end up in the water.)
* Once the zombie is far enough out approach the zombie to reawaken it. If the zombie is far enough away it will fall into the water and drown.
I also had to keep a bunch of saves as occasionally a zombie body could not be picked up and I'd have to try again.
dlw6 on 1/8/2006 at 22:20
Quote Posted by Aedryn
ORLY?
Sweet!
I guess I wasn't swimming close enough because I tried it a few times, the zombie didn't "light up" and my attempts to pick it up weren't successful, and I concluded (incorrectly) that it wasn't possible.
Don
Aedryn on 1/8/2006 at 22:31
Quote Posted by dlw6
I guess I wasn't swimming close enough because I tried it a few times, the zombie didn't "light up" and my attempts to pick it up weren't successful, and I concluded (incorrectly) that it wasn't possible.
It could have been the the zombies couldn't have been picked up as that sometimes happens when they drown, but you do need to get very close and move the view around in order to pick them up.
Henri The Hammer on 2/8/2006 at 12:28
Quote Posted by funkwich
* Hot plates do NOT hurt living guards/fire mages
* Hot plates DO hurt unconscious guards (!)
Maybe it has something to do with that you can't hit guards/any other humans in the legs with sword or arrows? So the firestim can't 'hit' them because their legs can't be hit. But when they are unconscious their bodies hit the plate and they take damage.