NTEX high-res texture pack version 1.3 for Thief 2 (and normal texture version 1.12) - by thief_gotcha
thief_gotcha on 26/1/2008 at 11:33
This is a
high-res dds version with 512x512 textures for Thief 2, for those who use Timeslips ddfix.dll (version 1.3.9 or later) (see (
http://timeslip.chorrol.com)). :cool:
Get it here (78 MBytes): (
http://rapidshare.com/files/114458604/ntexdds13.exe.html) ntexdds13.exe
(This pack is being uploaded regularly to (
http://www.southquarter.com/tools/) thanks to Brethren)
this is an installer that puts the files ion the right place and adjusts your darkinst.cfg. Let me know if it works. There is no uninstall for now, you just delete the files. There are
136 textures in this pack and more being added.
This is a work in progress. I may switch to tga files later because that takes up less space for the download package. After installing your darkinst.cfg should look something like this:
cd_path .\
install_path .\
language english
resname_base .\NTEXdds+.\res
load_path .\
script_module_path .\
movie_path .\movies
Of course you are welcome to use them in fan missions if you want.
Many of them are based on the (
http://www.cgtextures.com/) site, also own photographs and other web resources.
Work on the old pcx file package has stoppedDownload here version
1.12 : (
http://home.planet.nl/~ek000114/gotcha/download/NTEX.zip) NTEX.zip
Numer of replaced textures: 256 :D
Unzip this file in your thief2 directory (mine is c:\gms\thief2) and add the reference in your darkinst.cfg, so you have ntex.crf in your directory. Then delete the file ntex.zip. In fact your darkinst.cfg can look like this:
cd_path .\
install_path .\
language english
resname_base .\EP+.\NTEX+.\res
load_path .\
script_module_path .\
movie_path .\movies
example high res dds:
old city
Inline Image:
http://img98.imageshack.us/img98/4904/cityoldyd2.jpgnew city
Inline Image:
http://img247.imageshack.us/img247/4962/citynewzj3.jpg
Undead Gamer on 26/1/2008 at 13:28
sounds good and I would download it but maybe use a installation batch script just like the Thief Enhancement Pack does:idea:
Yandros on 26/1/2008 at 13:39
I started a project like this for use with a mission based on the Ambush! OM, but never got beyond the textures used in that mission, so I applaud your efforts. It's difficult to make good drop-in replacements for lo-res textures, but based on your screenshots these look pretty decent. I assume you haven't modified any of the missions themselves to change the scale of the textures?
I don't think a batch file is really necessary here, you're just making a small change to one config file.
Undead Gamer on 26/1/2008 at 13:53
Well now for some reason making a small change to the darkinst.cfg file makes thief 2 crash now but delete it and works fine so whats going on here:erg:
Yandros on 26/1/2008 at 14:18
Well, he gave the path to his own T2 directory as the third location. Did you use it verbatim or change to match your own?
Undead Gamer on 26/1/2008 at 14:41
I got it to work now but the new textures aren't working and looks awful
thief_gotcha on 27/1/2008 at 06:05
Quote Posted by Undead Gamer
I got it to work now but the new textures aren't working and looks awful
weird, do you see an unrecognizable mess of pixels with strange colours? in that case I have to add the palette textures to the subdirectories. I'll do that in the next download.
I just have a regular install (1.18) but I do use the ddfix.dll fix to get it working on my new raphics card. Then I and add this crf and it workds for me.
Yandros, I didn't edit the maps but used the fixed texture sizes. But on many places the texture gets repeated because the object is large. So you can use larger textures and it looks better (or I like to think so). Anyway I like doing this kind of stuff but I can't promise I will replace everything! As long as I don't loose interest...
Undead Gamer on 27/1/2008 at 06:16
Yes that is right as the textures are just a unrecognizable mess of pixels with strange colours when playing FM's such as the TTGM series
Digital Nightfall on 27/1/2008 at 07:02
Nice work, thief_gotcha.
Might I suggest an alternate use of this package? Would you rename your new textures into new families so that FM authors can use them in their missions as new textures, rather than using them to replace old ones?
thief_gotcha on 27/1/2008 at 09:18
Quote Posted by Digital Nightfall
Nice work, thief_gotcha.
Might I suggest an alternate use of this package? Would you rename your new textures into new families so that FM authors can use them in their missions as new textures, rather than using them to replace old ones?
but that would disable these textures for the original game... people are very welcome to use them for their missions