NTEX high-res texture pack version 1.3 for Thief 2 (and normal texture version 1.12) - by thief_gotcha
Beleg Cúthalion on 13/4/2008 at 06:15
Well I have, at the moment I've asked massimilianogoi to create a matlib for them so that we can use it as a whole package.
BrendaEM on 13/4/2008 at 23:52
Just to thing outloud...
I was considering offering to help on this project.
There are issues that sometimes poeple use a part of a texture in a certain way. For instance, I just saw a window sill framed in rivets, which are probably part of a much larger texture.
Though, with Timeslip's 32 bit texture patch, I wonder if a good improvement could be made, by rebuilding the textures, but shipping their original sizes as not to break anything.
I also worry about keeping the original feel of the game. When Quake 2 was retextured, people actually voted on the texture replacements, which wouldn't work here, because I'm sure you would have more voters than workers.
Lastly, a lot of what I have seen you do--looks excellent! It's easy to get discouraged making textures, but not in the making of them.
thief_gotcha on 15/4/2008 at 05:49
Timeslip, a question: I have put the override plaveholder textures in a pack without the override extention as per instruction. Under ddfix I have a dri NTEX with dds textures. This works. Can I also put the new dds textures in in a crf file under ddfix? It seems the system only works when the these are unpacked?
this is going to be a big pack, 29 textures in dds cost 21 Mbyte (all 512 resolution).
Timeslip on 15/4/2008 at 05:55
Quote Posted by thief_gotcha
Timeslip, a question: I have put the override plaveholder textures in a pack without the override extention as per instruction. Under ddfix I have a dri NTEX with dds textures. This works. Can I also put the new dds textures in in a crf file under ddfix? It seems the system only works when the these are unpacked?
this is going to be a big pack, 29 textures in dds cost 21 Mbyte (all 512 resolution).
No, the dds textures can't be packed into an archive yet. I'll get it to read .crf's eventually.
I'll also see if I can write a loader for dxt compressed textures. I'll have to decompress them myself, but it'll cut the filesize down by 8x.
thief_gotcha on 15/4/2008 at 13:34
Quote Posted by Timeslip
No, the dds textures can't be packed into an archive yet. I'll get it to read .crf's eventually.
I'll also see if I can write a loader for dxt compressed textures. I'll have to decompress them myself, but it'll cut the filesize down by 8x.
no problem, I'll write a nsis installer. I guess DX is not supprted by directx 6 (or 7?)? Great job anyway. I'll put up a few screens soon.
[edit]
some new and old screen, light levels are upped to show the differences better.
Inline Image:
http://home.planet.nl/~ek000114/gotcha/img/citynewdds.jpgInline Image:
http://home.planet.nl/~ek000114/gotcha/img/cityold.jpg
BrendaEM on 2/5/2008 at 02:15
The textures look great!
In the screenshots, is it possible to mimic the look of the original textures.
The wood looks good.
The cobblestone fits very well to the original.
The Tudor building sides are different, but the light and dark values are a close match.
The roof is different, but it's close enough.
But...
The block in the upper right hand corner could be lighter in value, even the same texture tweaked in brightness and contrast might work.
The small blue block that was through most of T1, and T2 is interesting because you texture is different, but looks much better. The shape is different though.
The hard part about this is everyone wants the game to look like it always did--but better. There is an expression for furniture: The best restoration goes unnoticed.
If released, your pack might provoke me to play through the original missions again.
thief_gotcha on 3/5/2008 at 16:32
Thanks,
the pack is alreday 50 Mbyte now and although I have webspace for that, It cannot handle files larger than 25 Mbyte... I am looking for a solution now, maybe change the host...
About the brightness, I have to check ingame, I did an auto-contrast on both screenshots else they are very dark. I can certainly tweak the wall texture to make it a bit lighter.
Wille on 3/5/2008 at 17:20
Distribution shouldn't be a problem. Just send the file for example to (
www.keepofmetalandgold.com) or (
www.southquarter.com) :thumb:.
Looking good, does this latest screenshot show us the higher res textures in action :)?
thief_gotcha on 3/5/2008 at 20:30
okay, I'll make an installer and upload. these are screens in action, using 1024x1024 ds textures and ddfix.ddl.
masterthief3 on 5/5/2008 at 23:10
Could you put up a standard zip or rar archive in addition to the installer? :thumb: