Nvidia GPU driver v182.05 - optimised for FEAR2, Fallout3. and more... - by EvaUnit02
EvaUnit02 on 12/2/2009 at 03:29
Nvidia GPU driver 182.05 WHQL release candidate. Sweet as, optimisations for games that I play actively.
DaBeast on 12/2/2009 at 04:13
"Automatically installs the new PhysX System Software version 9.09.0203."
I'd prefer to have the choice....
EvaUnit02 on 12/2/2009 at 06:03
Quote Posted by DaBeast
"Automatically installs the new PhysX System Software version 9.09.0203."
I'd prefer to have the choice....
What's your point?
The PhysX drivers packaged with Forceware have always been entirely optional. Just extract the driver's EXE with the likes of 7zip or WinRAR and remove the extracted PhysX driver installer from the directory.
It's good to have things automated. There's a lot of dunces playing PC games (ie ~70% of all Counter-Strike players), just look at pretty much any major forum.
mothra on 12/2/2009 at 10:33
FEAR2demo on max ran without problems on my 1.5 year old rig. I guess optimizations will only be noticable on older rigs or Videocards < 8800 ?
N'Al on 12/2/2009 at 11:38
That can
usually be fixed by fiddling around with the BLT settings ingame. That's how I managed to get rid of the black boxes, at least.
Ostriig on 12/2/2009 at 17:09
There's no such thing as too many frames per second. And I think the F3 optimization might just come in handy when I bump up the resolution. Cheers for the heads-up!
ChickenMcOwnage on 12/2/2009 at 17:13
Quote Posted by Koki
How about less optimizing for shitty games and more DirectDraw bugfixing?
Enable Software Transparent Blt and switch to 16-bit color depth should fix that.
But yeah, we shouldn't have to do crap like that.
Bjossi on 12/2/2009 at 17:14
Quote Posted by mothra
FEAR2demo on max ran without problems on my 1.5 year old rig. I guess optimizations will only be noticable on older rigs or Videocards < 8800 ?
My system will be 3 years old in April this year, and the only settings I don't keep at max are FSAA and Texture Filtering (0xAA / 4xAF), I could probably bump AF to 16x without seeing any lags.
This is a good thing, but it makes me wonder if they intentionally spared the texture quality.
Rogue Keeper on 12/2/2009 at 17:19
Beta you say... :)
(moves on)
Quote Posted by N'Al
That can
usually be fixed by fiddling around with the BLT settings ingame. That's how I managed to get rid of the black boxes, at least.
Shame that IWD2 didn't support OpenGL acceleration, huh?