Ravenhook on 22/1/2019 at 12:36
Hi everyone, back after an RL issue with my health :p and have dusted off my old mission and have included some nice Rose Cottage (Thank you saturnine) fences. After trying to make them into separate models in the hierarchy I ran into an issue with Dimensions and another sized fence didn't show up in game with the "invalid position for un refed error" I decided it would be quicker to use the existing 10' iron fence and rename it...all's well except you can walk through half of it, now in:-
add/physics/model/dimensions...what does X Y and Z represent in the size line in respect to the D W and H boxes on the editor please.
I used the rcfen10 from the RCFences download from the object repository.
Thank you.:D
Unna Oertdottir on 22/1/2019 at 13:34
If you get the invalid position error, the center of the 'real' object is in the solid. What's the real object? Type show_phys_models into the console and you can see it. Blue box.
Adjust physics/model/dimensions. In this case X, Y and means the same as D W and H. You can also set an offset there.
Ravenhook on 22/1/2019 at 14:26
I created a new fence object and then added these refs to it, collision=bounce, model type and model dimensions=I used the length height and depth of the model of d, w, h for x, y, z
H I assumed was height and added it to the Y in size, X I assumed was the thickness of the object and added it to the X in size and D I assumed was the length of the object and put that size into Z in the size entry. then when I went into game it had disappeared and gave that error when I exited game mode.
So, is X=depth, Y=height and Z=length in physics/model/dimensions at the bottom of the entry line (size).
john9818a on 22/1/2019 at 14:46
Actually Z is the height and Y is the width or length.
Ravenhook on 22/1/2019 at 14:53
Thanks John, now I have it, so if I enter the objects actual dims into the size box all will act normal?...note to self, stop getting ill..it's bad for Dromedding.:p:p
ZylonBane on 22/1/2019 at 15:58
Turning on show physics models is every Dromed'ers best friend.
Ravenhook on 22/1/2019 at 16:29
Oh boy, THAT ZylonBane makes everything so much easier, thank you.
Yandros on 23/1/2019 at 12:53
ZB is totally right, everyone should get in the habit of walking around inside your mission with show_phys_models turned on, as you will spot all kinds of potential problems.
john9818a on 23/1/2019 at 23:52
I found that tool especially useful. In one of the 20th Anniversary contest missions there were some resized desks made to appear smaller, but the physical size remained the same. As a result I was stopped just short of the end of the desk and it felt odd.