vincentlancon on 14/4/2015 at 00:45
how can we get a shot of the object , i saw a tut with an object viewer but could not find the executable?
LarryG on 14/4/2015 at 01:39
Put into a mission and take a picture? That's the only way that you know the bin is any good anyhow.
vincentlancon on 14/4/2015 at 20:24
anyone else who wants to contribute/edit on the site send me what you want your login to be and an email to send you the password in a Personal Message and I will add you. The more we get maintaining the site and adding the better it will be.
(
http://spirited-tech.com/thief/) http://spirited-tech.com/thief/
R Soul on 14/4/2015 at 22:06
I've been adding object categories as Larry suggested. I don't think more than one subcategory is ever needed, and in some cases I've omitted them. Still, it's work in progress so any suggestions are welcome.
vincentlancon on 15/4/2015 at 03:42
Quote Posted by R Soul
I've been adding object categories as Larry suggested. I don't think more than one subcategory is ever needed, and in some cases I've omitted them. Still, it's work in progress so any suggestions are welcome.
I've been adding them best I could to each pages, if you see one that should be in a different page let me know and I will correct. I am guessing on some.
R Soul on 15/4/2015 at 21:03
I've just added an object but I didn't find the process very elegant. Posting a new object is okay, though some sort of upload form would be nice, but it seemed like a duplicated effort to then update the 'object hierarchy' at the top. After doing some digging I found that the categories can be presented in a hierarchy, so maybe the one across the top won't be needed.
The category hierarchy has the bonus of putting authors at the top and keeping them separate from object types. Have a look at the edited page and let me know what you think.
LarryG on 15/4/2015 at 22:49
Looks good to me.
On thing, I believe that the Altheus objects are all player arm models to be used when replacing the sword or cosh with a staff, dagger, mace, or hammer, and not the items that you would put in the game to be picked up. As such they belong in a unique category of object: Player Arms.
R Soul on 15/4/2015 at 22:56
That's a good point. I'll add both categories.
LarryG on 15/4/2015 at 23:06
Both? I intended Player Arms as a suggested single category name. Isn't that what most folk call those things?
R Soul on 15/4/2015 at 23:39
I meant 'weapon' and 'player arm'. Even though you didn't suggest the former I realised it hadn't been added and I got my wires crossed because it was at the forefront of my mind.
Edit: your account has been approved.
For now this is what I'm doing:
Make a new post (using the menu at the top)
The Add Media button is used to upload a screenshot and zip file. I've been saving my screenshots at 640x480. The site will post them as thumbnails.
Newly added files are ticked by default. On the right are some options but I think the default settings are fine.
At the bottom is an Insert into Post button that generates the html.
The order depends on the filenames but I like to have the code so that the image is before the download link.
On the right is a list of categories. You can add your own and select a Parent if you want. That's highly recommended when adding a new author.
Tags haven't been used so far, and I'm not sure if they'll ever be needed.