Object Request Please, Pretty Please. - by Ravenhook
Cardia on 11/4/2017 at 14:46
Quote Posted by gamophyte
no, it's a transparent in-part PNG. So out of the box it works, but then to not hide its neighboring object (two object halves) I had to make the engine aware of it by tagging it alpha 1.00. is .99 better for some other reason?
i use alot of png and tga textures with transparencies and when for example i look through a window that uses these kind of texture, the trees or other objects are not visible from the other side of the window, but when i set the window object in droemd to transparency alpha 0.99 i can see already what's on the other side of the window.
Cardia on 11/4/2017 at 14:49
I just tried now 1.00 transparency, and it also works...oh dear i guess i have to adjust many objects that i set to 0.99 then, i´m glad you mention the 1.00 Gamophyte
gamophyte on 11/4/2017 at 15:02
Quote Posted by Cardia
i use alot of png and tga textures with transparencies and when for example i look through a window that uses these kind of texture, the trees or other objects are not visible from the other side of the window, but when i set the window object in droemd to transparency alpha 0.99 i can see already what's on the other side of the window.
As sure you will, but I wondered if there was a difference between 1.00 and .99. If not, in your case, you could just go 1.00 so your window isn't ever so slightly see through. The PNG will do the work for you - at least as I understand it.
gamophyte on 11/4/2017 at 15:10
Quote Posted by Cardia
I just tried now 1.00 transparency, and it also works...oh dear i guess i have to adjust many objects that i set to 0.99 then, i´m glad you mention the 1.00 Gamophyte
I will ask this.... remember when at a distance your grass showed white "auras" around them? My bench does this too if looking at it at a distance. In my case it's cool because it actually makes it look more structural. In the future though, how did you ever fix that issue? I don't know where that thread was, and keywords gets too many.
EDIT: also, when it comes to window object I just make the glass texture alone a little transparent via 3dsTObin.
Cardia on 11/4/2017 at 18:59
the difference betweem 1.00 and 0.99 can be more clear in daylight missions, so i prefer 1.00
About the white auras i saw that with some of my png textures when seeing these objects in long distance, honestly i don't like it, but good thing it just happens from a long distance. I do windows in many ways, with brushes, and i can use a glasscube object from Yandros and also his res_cube objects to make the window frames, but i can make glasses with textures, i can have a simple window texture with the glasses partially transparent and the window frames opac, or have the glasses partially transparent have cracks in the glass totally transparent and the window frames opac like i did here:
Inline Image:
https://i.imgur.com/NWeNJkT.jpg
Ravenhook on 11/4/2017 at 21:38
Thank You John.
Cardia on 12/4/2017 at 10:01
Excellent Job John, i have preference for the Pump on the right side.
gamophyte on 12/4/2017 at 15:09
Awesome John!
john9818a on 12/4/2017 at 15:38
Thanks! I was kinda iffy because the textures don't really match even though they're all from the same photo.