mxleader on 28/10/2007 at 16:34
When you assign a goal, do you assign the goal to the lever switching or to when the object meets the receptron?
R Soul on 28/10/2007 at 17:11
Neither. All you need is goal_state_X and goal_visible_X (plus min/max_diff, goal_bonus etc if you want them). In other words you don't need goal_type or goal_target.
You use the receptron effect 'Set Quest Variable' to make the goal complete. You probably won't need that lever, unless there are quite a few things that you want to trigger when the scroll is dropped.
mxleader on 29/10/2007 at 03:53
Two odd things happen when I went back and tried again: The game would not reload, and the nameStim would end up on the missing list in the Archetype and not on the stim list.:weird: I tried using a marker and a table as the spot where the item needed to be placed and that really did not work. Is there a mission you might recommend that I look at that has this set up. I might not be understanding things fully. I'm pretty sure my Dromed is all patched and up to date.
Fidcal on 29/10/2007 at 05:48
Yes in the first mission, miss20.mis, in The Night Watch. The object to search for (use find_obj) is JacksRing(165) and the marker is RingDetector(1082). There is other stuff on that but you should be able to follow it. The stim is RingStim.
[EDIT] Did you remember to save the gamesys?
mxleader on 30/10/2007 at 05:09
I saved the gamesys and the mission, but when I reloaded this time it did reload; however the Stim was on the missing list again. Also when I tried to ad the "source" step it would not work. I input the data and then hit "ok," then it went back to a blank add screen.
So, just to clarify things some more:
There is a lever, a QuestVarTrap, the object, and a marker where the object goes. That is four items total?
When I link the lever to the QuestVarTrap do I do a devicecontrol link "From" lever to Trap or the other way around?
Fidcal on 30/10/2007 at 07:36
No, use R Soul's description to set the qvartrap direct in the response. You should see it on the drop down selector list. This means that you don't actually need the lever at all except for testing. I almost use set up a lever because it makes it so clear the thing is working. Only keep the lever if you use my method.
Just to make this clear you can do it EITHER of two ways. The following assumes the response is on the object. If instead you put the response on a marker or an unrendered object as R Soul described then substitute that for 'object' in the following...
stim > object > response > lever > qvartrap
(then HIDE the lever later)
OR have two responses...
stim > object > response > qvartrap
stim > object > response > lever
(then DELETE the lever later)
I recommend R Soul's way - simplest is usually best. My advice was based on what I did but I was doing other stuff and also got in the habit of using the lever.
As for the gamesys I'm not the best person to advise but I would start again - ideally go back to your previous gamesys - use a different stim name just to make sure there is no conflict if you still have the other one in there somewhere!
Sorry this all sounds more complex than it really is. You may have to persevere until it works. We all go through this.
mxleader on 2/11/2007 at 05:16
There must be something wrong with the Dromed that I have on this computer. I have tried more times than I can count to get the "nameStim" to stick on the list. It keeps on showing up on the missing object list. Not sure what to do at this point. I tried several methods to get this thing to work and nothing seems to. I do have a back up plan, but this particular goal really fits the mission. Any suggestions on how to get the nameStim to stick would be wounderful. My version of Dromed must have sprouted directly from Hell.
Fidcal on 2/11/2007 at 05:57
Can you confirm that your custom gamesys is definitely loading with your mission and showing in the status bar as eg, name.gam ?
mxleader on 2/11/2007 at 07:18
No, it does not load. What shows up is "dark.gam". Hmmm.... Perhaps that is the problem? So I saved the game system, but it still won't load with the mission. When I try to open it separately it fails to load. Is there a certain spot that I should be saving and does the game sys have to be the same name as the mission?
nightshifter on 2/11/2007 at 09:24
did you, after saving your gamesys. ( yourname.gam )
allso put in the comand box: set_gamesys yourname.gam ???
and offcourse thén save your mission.......