Entropy on 9/7/2009 at 19:57
Thief needs to keep it's objectives system of course, but I think it could use a parallel achievement system, similar to that in many current games. This could be used to take some of the occasionally frustrating goals (must collect x gold) and make them optional (and prestigious) and add ludicrous variations for the true hardcore completist, and is also very flexible to incorporate objectives I'm sure the community would love (eg. ghosting or assassination style completion). Then there's the fun stuff that could be thrown in (long jump, roof climbing whole level, doing certain things with particular monsters, finding particular secrets) that adds longevity to the game and a sense of humour, accomplishment, and discovery. Per level and overall game achievements could be incorporated, and even combine (eg. a per-level Ghost achievement, and an overall game Master Ghost achievement unlocked when all levels have been ghosted).
Platinumoxicity on 9/7/2009 at 21:09
This kind of ideas don't get very far 'round here. There are always people who say: "You shouldn't get special achievements for ghosting! The different playstyles are equal and none of them should be held in higher regard! Everyone plays how they like and ghosting isn't any more challenging than knocking everyone out."
There are those who hate, for example forced ghosting in one mission or knockout limits. Some even want to have the killing restrictions removed from higher difficulties because they conflict with their violent playstyle.
Achievements would mean that those hard-core players who want to get the highest rank in evrything have to change the way they play and that's not enjoyable for them. I personally don't care since I ghost even without any achievements. :p
Syndef on 9/7/2009 at 22:46
Maybe instead of having an achievement system, there could be a series of global counters that keep track of everything you do throughout the game. It would be just like in the original series, except you can check at any time while playing. Things to include might be: number of knockouts, number of kills, total cost of goods stolen, average time spent on a single mission, etc. etc.
This way, fans can still be motivated to achieve certain things, and completists won't have to care, and any play style can be accounted for.
Platinumoxicity on 9/7/2009 at 23:17
Quote Posted by Syndef
Maybe instead of having an achievement system, there could be a series of global counters that keep track of everything you do throughout the game. It would be just like in the original series, except you can check at any time while playing. Things to include might be: number of knockouts, number of kills, total cost of goods stolen, average time spent on a single mission, etc. etc.
This way, fans can still be motivated to achieve certain things, and completists won't have to care, and any play style can be accounted for.
Very good idea, now why didn't I immediately think of that? ;)
Chade on 10/7/2009 at 00:20
Quote Posted by Syndef
This way, fans can still be motivated to achieve certain things, and completists won't have to care, and any play style can be accounted for.
I agree with you, the "completionists" probably won't care.
But isn't that a bit wierd?
After all, all you've done is replace a discrete scoring system with a continuous scoring system. It will still be impossible to simultaneously blackjack a hundred percent of guards and ghost past a hundred percent of guards.
Of course it's never been possible to play contradictory play styles simultaneously. I guess I'm just trying to understand why having a discrete achievement system suddenly turns this into a big issue?
belboz on 10/7/2009 at 01:08
Achievements
Your the Pants - Garretts panty fetish, has stolen 50 pairs of women silky undergarments from various washing lines scattered around the city hub.
You're a pincushion now, taffer - get shot by benny 25 times in one mission and survive.
Hic, now if I see a bad person, hic - 50 knockouted drunks gets you this one.
Dead again - killl 50 guards, even though there's only 49 in game.
Arsed - knock 10 guards out by hitting them in the bottom with your blackjack. (cant use fanny cause fanny in the uk is totally different than fanny in america, fanny in the uk is at the front and only wimen have them, and are not tits.)
Bronzed pockets - get 10 pickpockets in one night.
Silvered pockets - get 25 pickpockets in one night.
Goldy pockets - get 50 pickpockets in one night, and you waited for the respawns as well, well what a taffer.
Taffed - you've been seen by a guard.
Well taffed - you've been seen by 10 guards.
Dead taffer - you've been killed by the guard that saw you first.
Hedgehogged - whoops taffed again by benny. (you been shot dead by benny while trying to get the pincushion achievement.)
Trickster taffed - Some pagans stuffed his spear up that place you think the sun shines out of, and out your nose.:thumb:
Stath MIA on 10/7/2009 at 02:18
Lol! :laff:
More achievements:
Severely taffed- You've been seen by every guard
Gassed- Knock yourself out with a Gas Arrow
Trash collector- Pick up all the useless carryable items
Crowd control- Knock out every guard in the mission within 60 seconds
Master of disaster- Everyone in the mission had a tragic accident that could never be traced back to you :sly:
Overkill- Break all destructible objects (e.g. crates, windows, wooden doors...)
Chade on 10/7/2009 at 02:42
Donald Trump - You have blackjacked Benny and thrown him into a puddle of stale beer in every mission he appears in*.
* This is all of them, on account of Benny continuously getting fired after mysterious drinking binges.
Platinumoxicity on 10/7/2009 at 10:36
Garrett wasn't here - Finish the game without letting anyone see your face.
See what I see. - Finish the game without switching to 3rd person even once.
You don't get it - Finish the game by killing everyone in every mission. This resets all other achievements back to 0 as a punishment.
"Walkthrough"er - Find all the secrets in every mission.
PETA - Don't hurt any animals, or alternatively kill every animal in the game.
mothra on 10/7/2009 at 11:34
achievements are so boring, they are the best example that gaming is going for FULL RETARD. and we know from tropical thunder that you never, ever should go full retard. Where's the time where ppl were creative and made that shit up themselves ? or just plain played the game. next up: with every copy you buy Eidos will have an intern play for you. just watch him from the couch while he completes the game in an ultra stylish fashion. 80% achievements guaranteed to boast about on XBOX Live.