Ricebug on 16/8/2014 at 11:11
Quote Posted by gamophyte
What is
render_material_only 1?
Taken from the
material-format.txt in NewDark's docs folder:
Quote:
render_material_only [<0,1>]
----------------------------
Supress rendering of the base surface and render material passes only. Useful if material passes will
completely cover the base surface so that nothing of it remains visible. This saves unecessary rendering
of the base surface. Has no effect if material doesn't have any render passes.
@ZB: If English is not your primary language, it's difficult to understand some of this stuff. And programmers are the worst tutorial writers.
ZylonBane on 16/8/2014 at 12:41
Quote Posted by Ricebug
@ZB: If English is not your primary language, it's difficult to understand some of this stuff. And programmers are the worst tutorial writers.
And yet, you just quoted the docs at him with no further explanation.
Also I'm pretty sure they speak English in Florida.
Ricebug on 16/8/2014 at 21:20
You haven't been to Florida, my snarky friend.
gamophyte on 16/8/2014 at 22:53
ZB is snarky because he just cares. I could imagine how many times he's been burned by noobs who don't want to try reading. Btw I moved to the west coast ZB we can meet up and dromed ;)
I did read that doc when I was doing all of my custom textures; all controlled by mtl files. I somehow forgot about this section.
What's weird is I attempted this animated texture on the object the standard non mtl way first with no luck. I got-to-thinking that newdark must have mtl params to animate.
So in case I overlooked something; this is what I understand. If you name a texture arc_.png the engine will look for other arc01, arc02 and on, in the same folder? Must I force 8.3 file name?
Thanks guys for your patience with me.
ps. They say you retain more information if you act like you attend to teach it. I am going to re-read everything after this with this trick in mind.