RyushiBlade on 24/4/2006 at 01:31
As of yet, only official Oblivion mods can be installed on the 360 version. Fanmade mods are only applicable to the PC version. Mods can be easy or hard depending on what you want to do, but the construction set is easy to use and very versatile. The Construction Set is the seperate utility for making mods on the PC for Oblivion.
z-vap on 25/4/2006 at 16:35
IS there anything out there that adds addition key mappings to work with the journal/Map/Spells. etc?
I know there's the F1-F4, but there could be a few more of them...
Is this even possible with the CS? :confused:
PeeperStorm on 25/4/2006 at 21:43
By the way, I've got a new mod available for whoever's interested: Multiple Creature Summoning. It removed the restriction of only being able to have one summoning spell active at a time, allowing you to have several summoned creatures at once. Just like the good old days in Morrowind!
(
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=677)
Thirith on 26/4/2006 at 16:49
Any mirrors of Qarl's Visual Pack yet?
Malygris on 27/4/2006 at 05:15
And has anyone tried it to see how it actually affects performance?
Epos Nix on 27/4/2006 at 05:39
I have a Radeon x1600 Pro with 512 megs ram and the 2048 version slows it to a crawl around anything that is graphically intensive ie. Oblivion Gates and certain spells. Outside of that I didn't notice anything too dramatic although I also didn't see any real improvement in quality unless I stared directly at the ground so I opted to uninstall it.
A nice effort but I feel he should have been focused on wall textures rather than ground textures for obvious reasons. Most players don't run around staring at their feet ;)
Komag on 27/4/2006 at 06:55
I notice the ground a lot, so I'm sure I'll like this, probably use the 1024 version since he says himself that it looks almost as good as the 2048 version. Plus, he's planning to do a lot more, just started with ground, makes sense to me.