LarryG on 7/9/2015 at 22:40
Does anyone have an explanation (and way to fix) the lack of lighting on the right door and the right side of the sign? The torches are equidistant from the sign with the same settings (one is a clone of the other). And the right door is a clone of the left, just rotated 180. The texture is the same on both sides of the door. I've tried putting an omnilight on that right side, and the objects still don't light properly, though the brush work does. I've also tried adding extra light to the right door, but that messes up the door from the other side (where it looks fine). I understand that with a flat surface either the whole surface is illuminated or it isn't, with no shading on the flat surface but that doesn't explain why a direct light on the door and the right side of the sign has no effect.
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Derspegn on 8/9/2015 at 05:36
Quote Posted by LarryG
Does anyone have an explanation (and way to fix) the lack of lighting on the right door and the right side of the sign? The torches are equidistant from the sign with the same settings (one is a clone of the other). And the right door is a clone of the left, just rotated 180. The texture is the same on both sides of the door. I've tried putting an omnilight on that right side, and the objects still don't light properly, though the brush work does. I've also tried adding extra light to the right door, but that messes up the door from the other side (where it looks fine). I understand that with a flat surface either the whole surface is illuminated or it isn't, with no shading on the flat surface but that doesn't explain why a direct light on the door and the right side of the sign has no effect.
I'll try to help with what I've surmised: I see internal light through the windows, but if there is a shadow on the other side of the first door that you cloned from, the second door may be retaining lighting attributes of the first. When I have cloned brushes and rotated them, the shape faces retain directional attributes, regardless of the position that they are in. This is merely a guess, so someone else is likely to explain it better.
Zontik on 8/9/2015 at 07:16
This explanation doesn't cover the sign.
Have you tried to set a little Animlight offset for the right torch?
Tannar on 8/9/2015 at 07:53
This may not be the same thing, but I had a similar situation with a sign that was fixed with:
Renderer -> Extra Light:
Amount: 1.0
Additive = true
Lady Rowena on 8/9/2015 at 10:45
I had this problem very often. My solution, after trying to slightly move one of the doors with no success, is to uncheck block vision and set AI see through to false.
LarryG on 8/9/2015 at 14:58
Here is a shot of a test mission with everything stripped except for the relevant bits. So it isn't anything else in the mission causing the problem because now there isn't anything else in the mission. Oh, and there are no cloned brushes, rotated or otherwise. The only cloning was the door.
The following have had no effect:
* moving the doors
* unchecking block vision
* offsetting the animlight
* adding an omnipoint light in front of the right side door and sign face
The following made things worse:
* Adding extra light to either the door or the sign
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Unna Oertdottir on 8/9/2015 at 15:09
Do you have sunlight/moonlight in that mission (I know it's the same)? Try to put blockable brushes in front of the door.
LarryG on 8/9/2015 at 15:44
No sunlight/moonlight.
R Soul on 8/9/2015 at 16:06
It looks better when it's unrotated, so try rotating the model in Anim8or and exporting as a new object.
LarryG on 8/9/2015 at 16:20
Rotating in Anim8or made no difference.
However ... I added shading (phong gouraud) when converting the 3ds to bin, and that fixed the door. Having no shading seems to have been the issue. The sign, however is still dark on the right side and light on the left. And that is an OM model.