imperialreign on 7/2/2007 at 02:27
I noticed in TDS that when in 3rd person, the camera angle pans just a little bit as you turn and move, before the camera evens back up with the direction that Garrett is facing. I noticed, also, that this effect is translated into 1st person view, and ends up with find of a 'glitchy' look when you're walking and turning; almost as if you've bumped into an object and you have to move around it. It's a little irritating, as I REFUSE to play in 3rd person view (simply because . . . 3rd person ain't Thief!!).
Is there a fix or tweak for this, or is it just something I'd have to get used to?