Genie on 5/12/2002 at 02:14
Where is the Ring master key... its so hard sneaking by the other Thief people and I can't find it :confused: -gEniE
Genie on 5/12/2002 at 02:42
Never mind.. I found it... You cant delete this Thread.
hopper on 9/12/2002 at 14:20
But I wanna know: How the hell do you get outta there?:confused:
Nightwalker on 9/12/2002 at 14:24
You need to go down the stairs to the hallway just outside the prison area, where the guard patrols. There's a locked door at the end of the hall that the Ringmaster's key unlocks. In here, [SPOILER]you need to flip the faulty switch on the wall and it blows up a bunch of powder kegs. This blows a hole in the wall and the mission ends when you go through it.[/SPOILER] This only works properly if you are using ver. 1.18 of T2, by the way, as mentioned on the Darkloader screen. :)
playwme on 28/12/2002 at 09:14
ok, I am in the basement
i have the map of the headleaders plans
i pull the switch
and boooooom
the wall goes out and leads to the jail cell that was directly across from mine.
the secret passage is on the othe wall.
so i through some stones at it.
booo......
nothing.....
game not over.....
and help?
Atessa on 28/12/2002 at 10:05
Quote:
Originally posted by playwme ok, I am in the basement
i have the map of the headleaders plans
i pull the switch
and boooooom
the wall goes out and leads to the jail cell that was directly across from mine.
the secret passage is on the othe wall.
so i through some stones at it.
booo......
nothing.....
game not over.....
and help? Firstly, if you cannot denotate the second set of TNT that opens the secret passage, you do not have patched version (1.18) of T2. The patch is required, because TrapTimedRelays were used here (not working in unpatched version).
Secondly, you have to fulfill all the objectives (get outside, find out where you are, read the journal in the attic, read the map, find your lockpicks [they are in the money box], find the key, go through the hole in the basemant wall) before the game ends.
Good luck! :)
dbrilliant on 2/1/2003 at 00:44
The guard near the prison make this level very hard, because I have no sword or blackjack. I just can't seem to find that key anywhere. This is the only objective I need.
:rolleyes: :p :tsktsk:
Haunt-of-DOOM on 2/1/2003 at 00:48
I can help with this, there are 2 keys that I remember of, one is in the shrine at ground-level in the guild, in the shrine, where the haunt ghost appears, and there is a guy at the top of the guild with a key, not sure which is which, i'll bet you that its the shrine one, search there, and B00M key baby!
playwme on 2/1/2003 at 05:59
I found a way to take out a couple of the guards without lifting a finger.
They like to chase you, so tease them.
Lead them to the water.
Keep teasing till they hope up on the ledge and come after you.
they will fall in the water, and fall to the bottom dead.
heheeh
and you do not get charged with the kill.
bukary on 2/1/2003 at 08:42
Quote:
Originally posted by Haunt-of-DOOM I can help with this, there are 2 keys that I remember of, one is in the shrine at ground-level in the guild, in the shrine, where the haunt ghost appears, and there is a guy at the top of the guild with a key, not sure which is which, i'll bet you that its the shrine one, search there, and B00M key baby! OK. I'll list all the keys for you: :)
[SPOILER]1) Hatch Key (in the first room, nearby your cell, above the book, it opens the hatch in the basement).
2) Chapel Key (at the belt of the guard that is patrolling outside, it opens chapel door).
3) Ringleader's Key (in the room with the broken window, avaible only after reading Ringleader's Journal, it opens storeroom with explosives).
4) No_Name_Key (at ringleader's belt, in the attic, it opens the money box with lockpicks).[/SPOILER]