deadman on 2/1/2003 at 16:05
Quote:
Originally posted by bukary OK. I'll list all the keys for you: :) Good to hear you're still popping in from the shadows Bukary :cool: *pulls out a horn from somewhere in his cloak and lets it blow, proclaiming:*
The Lord has returned! Resume Bukary worshipping immediately! ;)
Sorry chap, but you know I am still in awe of your FMs/screens. :D
deadman.
bukary on 3/1/2003 at 08:40
Quote:
Originally posted by deadman Good to hear you're still popping in from the shadows Bukary :cool: *pulls out a horn from somewhere in his cloak and lets it blow, proclaiming:* The Lord has returned! Resume Bukary worshipping immediately! ;)
Sorry chap, but you know I am still in awe of your FMs/screens. :D
deadman. Thanks for nice words of support and... be hopeful. :)
Firstly, I will try to help Timon (author of "Timoteus" FM) in releasing his next mission(s).
Secondly, I am still thinking about "The Cartographer's Note" project. Who knows? Perhaps I will try to gather a bunch of Polish (English?, American?) Thief fans to work on this rustic FM. I will be looking for texture artist, skinner, object modeler and English translator. I will also probably need some scripting help... And if I decide to build this FM
(or rather 2 mission campaign), I promise that Cartographer island's locations will be beautiful. :)
If only I knew when T3 comes out! I am not sure if I should start building this FM, because I am afraid that I won't be able to finish this project before T3 release...
Anyway, I will be hiding in the shadow, but I won't be sleeping... I hope. ;)
Nightwalker on 3/1/2003 at 15:42
Don't let the future release of T3 stop you from working on a mission, Bukary! Just plug away on it, take a break to play T3 when it comes out, then finish the mission and release it. People will still want to play it. We're still gratefully playing TDP/G missions that are being released now, after all, and it's been years since T2 was released! It's very good news to hear that you haven't necessarily given up dromeding entirely! :)
gitb on 1/2/2003 at 20:46
Help I have Version 1.18 and all objectives complete but after the explosion there is no whole in the wall..........................and I could not end the mission
bukary on 1/2/2003 at 20:55
Quote:
Originally posted by gitb Help I have Version 1.18 and all objectives complete but after the explosion there is no whole in the wall..........................and I could not end the mission If you really have PATCHED version, then everything should be OK. I checked and rechecked everything many times. Nobody with patched version of Thief 2 seemed to have problems... :( Did you complete all objectives (even the hidden ones)? Did you read everything (the map, the journal)?
Hit Deity on 26/11/2022 at 04:19
Ok, that's a really weird way to end a mission!!! First, you have to blow up the barrels by the "broken" switch using flares, and you might have to pick them up again and rethrow them, then you have to move over by the switch and throw it, which sends you shooting across the room to slam into the other set of barrels, then you have to run like crazy back across the room to the side with the switch again so that when the delayed explosion of the correct set of barrels blows the hole in the wall so you can then escape!!!
Is this intentional?? Just curious, because it seems really strange, and maybe I'm missing a step or two somewhere along the line.
Great little mission, btw. I remember beta-testing it for Komag's Contest #3, but I don't remember having the issues I did during this playthrough.