YuSeF on 6/10/2008 at 00:05
Quote Posted by Beleg Cúthalion
Mythical might be a good word, but when I remember Emil's notes about that cut Necromancer Castle T2G mission I'm somehow glad that it didn't make it into the game. Too much fantasy.
haha. I agree. When I read that ThiefII:Gold was going to include necromacer faction I thought it was quite stupid. Thief does a great job of balancing myth and reality.
New Horizon on 6/10/2008 at 12:09
Quote Posted by Beleg Cúthalion
Mythical might be a good word, but when I remember Emil's notes about that cut Necromancer Castle T2G mission I'm somehow glad that it didn't make it into the game. Too much fantasy.
Really? I think it would have balanced Thief 2 out a bit more to have included that level. Thief 2 really scaled back on the amount of fantasy compared to Thief 1, personally...I missed those elements. The lack of them made T2 feel a bit too cerebral to me.
TF on 6/10/2008 at 12:28
that constantly recurring 2d bow is killing me
Beleg Cúthalion on 6/10/2008 at 12:49
Quote Posted by New Horizon
Really? I think it would have balanced Thief 2 out a bit more to have included that level. Thief 2 really scaled back on the amount of fantasy compared to Thief 1, personally...I missed those elements. The lack of them made T2 feel a bit too cerebral to me.
Well, but this way TMA somehow balanced TDP. But I'm not really into the too freaky things anyway (including robots). But the Necromancer Castle and the fat gargoyle end boss sounded a bit off to me.
Digital Nightfall on 6/10/2008 at 12:52
So, let me get this straight. Zombies, haunts, and ghosts are okay. Walking trees are okay. Intelligent apes are okay. But somehow necromancers are too fantasy? :weird:
Beleg Cúthalion on 6/10/2008 at 13:15
Necromancers and fat gargoyles in addition to everything else is a bit much I guess. Plus, this mission concept sounded like it would turn out to be like so many FMs with all that cliché fantasy stuff (except maybe for half-naked amazons with black leather bras :eww: ) with spells and cursed buildings/artifacts etc. etc..
In the original games magic was almost always part of greater... well... contexts. The Keepers had it, the Pagans, the Hand Mages and the Hammerites. Zombies and monsters were usually pagan (or gamallish); any other magic (except maybe the Necromancer tower in Dayport and Gervaisius' haunted library; admittedly maybe the Lost City things) was part of these greater faction concepts. What you find in a lot of FMs is this permanent existence of "individual" magic (like the old cursed-artifact or secret-caves-beneath-the-mansion story) which makes the City – i.e. the whole universe – IMHO incredibly uncontrollable and thus less believable – at least for me. I mean, Garrett wouldn't be able to get out of his house without the possibility of some random curse coming out of nowhere and cutting his head off, judging by the lot of magic that must be around. That's the reason why I'll usually prefer more sober Thief content and why I eyed this Necromancer Castle thing suspiciously. And now back to topic.
YuSeF on 6/10/2008 at 13:21
Quote Posted by TF
that constantly recurring 2d bow is killing me
haha :laff: I kinda like it. I think It would have really been great if the sideways held bow had animation to it and was 3d. I like to think of half-life as a great example. When you sit idle, your character moves the gun around.
I was bored last night so I looked TDP and ThiefII up on wiki. It said that in responce to criticism, ThiefII mainly involved robbing the wealthy and voided much of the supernatural setting that TDP had. I think ThiefII was quite a departure from TDP. I really like both games so it doesn't matter to me. ThiefII was not much of an improvement engine wise compared to TDP. But the story line and setting is very different and it allows the two games to balance each other out. The radical change in setting to me, lets ThiefII to be more than just the original game with a different title.
pavlovscat on 8/10/2008 at 16:12
Quote Posted by Beleg Cúthalion
(except maybe for half-naked amazons with black leather bras :eww: )
What's wrong with half-naked amazons with black leather bras? :confused:
Oh...wait...you mean in Thief, right?
Selete on 8/10/2008 at 19:48
The lack of magic in the games was awfully refreshing for me. Not because I hated magic before - I was a hardcore fantasy/sci-fi type before I played Thief. But the movement away from cliches was part of what made Thief great. The city was gritty in new ways, and if you saw magic, it wasn't wonderful, sparkly stuff - it was downright dangerous. Mystery came from other places... it came from not knowing, or knowing just a little; overhearing conversations, finding scraps of notes, gleaning information from the environment. This made the world seem utterly real to me. It's also the reason why the first time I saw those damn zombies in the mine, it was two years before I could work up the never to start playing again!
Thor on 8/10/2008 at 20:23
When i was smaller, i never really liked magic. I thaught of it as too unreal. I wanted only realism. But in Thief 2 the technologies... in medieval? That i laughed about. Then i learned to like fantasy stuff. I guess Thief thaught me alot :cheeky:.
In Thief 1 it's more mythic fantasy. It's cool. I love it. The mythic/impossible stuff in a not-so-long range is what made the atmosphere in Thief so epic, irreplacable, i think.
Thor, who uses the nick of "Thief" everywhere else