SilentDragon on 22/9/2019 at 15:55
Clarification: Old tools as in software intended for map and/or resource creation.
Simple question: What old tools are still useful and which ones are now completely useless?
Phantom on 26/9/2019 at 16:57
I used to rely on Anim8or a lot for 3d models, but it crashes too often in Windows 10 so I have since switched to Blender. I still use Anim8or to convert .obj models to .3ds for DromEd, though.
XSI Mod Tool is an old Autodesk program used mostly for Source engine games, but is highly useful in reducing poly counts in 3d models for use in the Dark Engine. I can model an AI mesh in Sculptris with tens of thousands of polys and then use XSI to drop it down below 2000 for stable DromEding.
I still use the tools in the Basic DromEd toolkit to convert models to .bin and .cal formats, however 3dstoBin does require some old 32bit visual basic .ocx files loaded in order to work in 64bit Windows.
john9818a on 26/9/2019 at 17:55
I use the original version of Anim8or .99 I believe and its been stable on my Windows 10 pc. Also mine might have come with the older ocx files because I haven't installed any.
Phantom on 26/9/2019 at 18:08
Quote Posted by john9818a
I use the original version of Anim8or .99 I believe and its been stable on my Windows 10 pc. Also mine might have come with the older ocx files because I haven't installed any.
Interesting. I may seek out .99 and try it. I believe I have .97 and 1.00, both crash when loading textures...
nicked on 26/9/2019 at 18:25
I still find ParchEd really useful.
john9818a on 27/9/2019 at 06:17
Actually my installation of Anim8or is .98 and it might still be available for download.
Tannar on 27/9/2019 at 15:18
I used to use StrConverter but find that I like ParchEd better.
I sometimes use BinSkins to find which objects go with which textures. I couldn't find a link to BinSkins but it's included in the COSAS pack (
https://www.ttlg.com/forums/showthread.php?t=124317) here.
R Soul on 27/9/2019 at 15:27
A few years ago I started a thread about the tools we no longer need:
(
https://www.ttlg.com/forums/showthread.php?t=146538)
I got the idea when deleting the palette batch files. I realized NV must have spent a while developing them and their instructions, so I wanted to give them a good send off rather than just unceremoniously deleting them.
Unna Oertdottir on 27/9/2019 at 15:40
A simple hex editor to open/work on bins.