nickie on 6/10/2011 at 19:30
Quote Posted by Subjective Effect
I read this quote by him today.
"Remembering that I'll be dead soon is the most important tool I've ever encountered to help me make the big choices in life. Because almost everything - all external expectations, all pride, all fear of embarrassment or failure - these things just fall away in the face of death, leaving only what is truly important. Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose. You are already naked. There is no reason not to follow your heart."
Steve Jobs 2005
Frikking awesome.
Hey! I just heard that watching, sort of, BBC news. I was only half listening to this speech from 2005 but that first sentence caught my attention.
I'm ashamed to say that when I opened Safari this morning, I hadn't a clue who he was. I've only once used a mac many years ago and don't have a single i thingy.
But I've read a lot today and one thing I read really stood out as well. I don't think I've read it here already - it does seem to be attributed to a dozen different publications.
Being the richest man in the cemetery doesn't matter to me... Going to bed at night saying we've done something wonderful... that's what matters to me. Summer 1993.
Wall Street JournalI felt I should include the whole quote but that first bit . . . I like that.
Muzman on 6/10/2011 at 21:28
A bummer to see Steve go. Didn't care for anything he (guided his company to see got) made, but he helped keep things interesting.
That Stanford quote is awful though. New Age nihilism. As if death wasn't bad enough, then that sort of stuff always gets trotted out.
gunsmoke on 7/10/2011 at 15:17
I grew up with Apple. From 1982-1992 (][e, 2GS, Mac) I had an Apple product in my home and exclusively in my schools. I learned to program BASIC on them. I first used a mouse on a Mac. I used the internet for the first time on a Mac in 1992 to Will Call Grateful Dead tickets (fuck off).
After a LONG nearly 2 decade exclusivity contract (:)) with Microsoft, I have an iPod Touch, an MacBook Air, and my girlfriend rocks and iPhone 4. Yeah, I use Windows and Mac, have an Android and an iPhone, and a Zune and an iPod Touch, but I love my overpriced, minimalist electronics. They certainly have a place in my heart (and life). I hope Apple stays true to their roots in the future, they have changed the world in no small way. Rest in Peace.
And lol at you Rest in Piece morons.
june gloom on 7/10/2011 at 18:14
haha grateful dead that makes so much sense to me
Yakoob on 8/10/2011 at 03:37
Quote Posted by Kuuso
It's funny how his philosophy is "completely" opposite to mine - he always was design and usability first, hardware second (do remember that I am from Nokialand).
Interesting point and maybe its worth starting a new thread for this, but let me see if the small derail even takes...
I've been a web and game programmer for a few years now, working for a few clients, and as this kind of a thing goes, you tend to develop your own ideas over time. And so do I. Ideas for awesomely fun "gadgety" sites. Ideas for a cool RPG that explore ethnic conflict and reconciliation issues and ultimately leaves conclusions in the players hands (hey, my master thesis wasnt completely useless!).
On one hand. On the other, there are a few money-maker sites (following models of exisiting sites Ive been researching) too that I am working with a partner on. And some indie platformer/puzzle ideas which are far less interesting or innovative... but might just be what sells.
But my time isn't infinite, and that's where the dilemma comes in. I clearly have too much on my platter (especially with my current part time job, travel, and generally not getting myself hit by rikshaws), so I need to make decisions. Invest in unique small ideas that I know will only appeal to niche markets and thus are bound to "fail" both monetarily and popularity wise? Or stick to the sure-fire sellers that will bring in some dough and get the name out there?
Its kind of what your said in the quote above - having really cool and revolutionary tech that only few of the diehard tech junkies will appreciate? Or going for mass-market usability and appeal, building a brand?
Note im not saying iPod/iPhone/iPad are all "gloss and shine" with no actual innovative features, they certainly broke a lot of limits and pushed our tech forward. I'm slightly diverging from that, tho, to illustrate the "mass appeal" vs. "pure innovation." How many games we've seen that stick to the former and achieve wide success (FarmVille, CoD 28, Fifa 2045 etc) and how many that brought cool stuff the "market" isnt all that interested in and were only truly appreciated only once long dead (VTMB [tho horrid bugs might have been a bigger issue here], all the awesome indie games youve never heard of etc)?
I guess the best solution is some sort of a middle ground... but it sucks when all your project ideas so clearly delineate into one or the other. Or perhaps, I just need to learn how to "package" my nice market stuff so it appeals to the masses. But then, we all know how the niche market reacted to Bioshock/Fallout3/Etc. trying to do the same....
demagogue on 8/10/2011 at 14:30
Might depends your values. One solution is Kafka's. Make ends meet at a soulless insurance firm; create uncompromising brilliant works at night. You'll be miserable and perpetually exhausted, but your creations would influence generations, in the positive creative way (as opposed to the all-style-no-substance negative thoughtless-inducing way). The "middle route" is of course a respectable way to go too. It's working for a few t.v. series recently.