One spoonful of soup... - by Flashart
Flashart on 23/5/2009 at 12:10
..is all that's needed to find out how the whole pot tastes.
What does everyone think of what the Eidos forum seems to favour?
If EM took the overall view of the entire forum I reckon they'd have
a 60% majority to all but remake T2. Is this good enough?
I've put in my opinion where I felt I could, but sometimes the threads are so
polarized they could almost be describing two different games.
Should EM try to please, everyone, the majority, the purists, the newcomers?
I know this may read that I'm saddened by it all, but I'm not. I just wonder how everyone including Eidos is reading the overall view?
Stath MIA on 23/5/2009 at 16:02
Just my stance on things, but the logical solution seems to be to give the game a ton of options, so that everyone, from newbies to professional taffers can choose how to play it the way they feel it deserves to be played. While this probably wouldn't please everyone it would still go a long way to getting general acceptance.
EDIT- You might want to change the title to reflect the content a bit more.
SubJeff on 23/5/2009 at 18:42
What he said.
Renzatic on 23/5/2009 at 19:30
The difficulty selection did that job well enough. Want to be a cutthroat bastard, slicing necks like you're at a pinata party? Play easy. Want to be a silent bastard, out before anyone even knows you're in? Play on expert.
That system has and always will be well and good, and needs to be one of the things EM keeps relatively untouched if they want to cater to the hardcore folk as well as newbie crowd.
Flashart on 24/5/2009 at 11:05
But T1 and T2 didn't set out to "please everyone" TDS made an attempt at
doing this, and though I don't think it was as bad a game as some are making out, it wasn't anywhere near the level of the originals.
In a lot of the threads the "core aspects" of "Thief" are referenced yet contradictory statements then get thrown about. "I want to ghost"/"I want to shoot people in the face" etc. In trying to please everyone I feel that it would fall between the two camps and please no one.
I've obviously my own views about what are "core aspects" but if EM delivered
an all time classic stealth game, that bore no resemblance to my imaginings, or any previous game, or, God forbid, rope arrows, I'd be happy.
While I'm not blind to the fact that EM has to appeal to as many gamers as possible, the middle ground is sometimes the most barren.
SubJeff on 24/5/2009 at 12:32
How about you deliver proper use of the Return key so we can read your post properly?
Renz - I think that we could have far more options than just the 3 difficulty levels.
steo on 24/5/2009 at 13:00
I agree, and think the kind of customisation we want is sorely lacking from all computer games. Soldier of Fortune and System Shock had a crack at variable difficulty levels, but what I really want to see is games where you customise nearly every aspect of the game (within reason, obviously) to your liking. Games like Stalker and Oblivion have partially achieved this through relatively easy moddability, but no game has implemented it from the start. The obvious reason for this is that it's a waste of time for the developers to bother, but in a game like Thiaf, it could do wonders to please a wide audience.
Chade on 24/5/2009 at 21:26
Quote Posted by Renzatic
The difficulty selection did that job well enough. Want to be a cutthroat bastard, slicing necks like you're at a pinata party? Play easy. Want to be a silent bastard, out before anyone even knows you're in? Play on expert.
This isn't really all that fantastic. Maybe I want to be a murderous bastard without playing on easy. Or maybe I want to play on the hardest difficulty level available, but can't be bothered to find 90% of the loot. Etc ...
Bakerman on 25/5/2009 at 07:12
I agree with Chade here, one difficulty level selection won't suffice for all players - although it does go a long way to helping the game appeal to different crowds.
I liked how Forza handled its difficulty levels. Before each race, you count tune optns related to the gameplay - how much effect damage had on your car, ABS and auto/manual transmission, suggested line, etc. Every aid you turned on decreased from your winnings for the race - so if you made it hard for yourself, you could win more, but have a harder time doing it.
Now, a Thief isn't really paid per job, except on rare occasions: his pay is what he steals along the way. But maybe a renown system could tie into this? Before the game, you make pledges or something, like not killing any guards, or not being seen, (or completing certain extra objectives) and if you succeed at these, you will gain renown faster than if you just bludgeon your way through.
I don't know if 'renown' makes sense for a Thief game though, or what it could be used for :P
EDIT: I think I'm going off-topic here :P
5tephe on 25/5/2009 at 07:39
How about a simple matrix:
....................Violence
....................Clean.......Dirty.......Bloodthirsty
Sneakiness
Normal........................|...............|..............
Hard...........................|...............|..............
Expert.........................|...............|..............
(Or two sliding settings. My ASCII-fu is not strong today.)