vincentlancon on 12/5/2015 at 21:18
How can I trigger a one time event , say a guard teleporting into a room when the player walks into a certain room or location?
Renault on 12/5/2015 at 21:26
After teleporting the guard into the room (using a TeleportTrap) then remove the TeleportTrap with a DestroyTrap. This can all triggered by using a concrete room brush that's linked to the TT.
(
http://dromed.whoopdedo.org/dromed/newrooms)
I think you could also use an EmitterTrap to emit a guard, it should only fire one time.
Cardia on 12/5/2015 at 21:28
Quote Posted by vincentlancon
How can I trigger a one time event , say a guard teleporting into a room when the player walks into a certain room or location?
with the same triger link it to a destroy trap with a CD then link the destroy trap to the teleport trap with a CD. or link the destroy trap to the trigger
Yandros on 12/5/2015 at 21:35
You needn't destroy the teleport trap if you instead put a RelayTrap with Once, NoOff set on the trap control flags between the roombrush and the teleporter. If you don't want to do it with a roombrush, use a BoundsTrigger instead, but you'll want to change the script on it from TrigOBB to TrigOBBPlayer.