EvaUnit02 on 24/3/2009 at 13:37
Phantom Mark II?
Fragony on 24/3/2009 at 13:41
que?
EvaUnit02 on 24/3/2009 at 14:07
(
http://en.wikipedia.org/wiki/The_Phantom_(game_system)) ME LLAMO ES FELIPE
But in all seriousness, not many countries would have the broadband infrastructure to support such a system. South-East Asia and some Eastern European nations definitely, but who else?
Yakoob on 24/3/2009 at 14:54
Lag in single player games? Sign me up!
also, given the requirements of modern games, wouldn't this basically mean they need one computer per every user playing at the same time? think of the costs and maintenance on your 100,000 PC cluster :eww:
Koki on 24/3/2009 at 19:41
Quote Posted by Yakoob
Lag in single player games? Sign me up!
No, no - thanks to super duper technology, the lag is
less than a milisecond!
Jackablade on 24/3/2009 at 20:09
Call me optimistic but I think this is the first genuinely exciting development in games in a long time. Yeah, getting rid of lag and maintaining the infrastructure will be difficult but if they can do it I will sign on. I can play PC games again!
Firefreak on 24/3/2009 at 20:17
Quote Posted by Koki
No, no - thanks to super duper technology, the lag is
less than a milisecond!Finally, quantum entanglement put to a good use!
First game to be released: Singularity. Oh shi- :p ;)
Al_B on 24/3/2009 at 20:26
Unless my calculations are wrong light travels at approx 300km (just under 200 miles) per millisecond in the best of cases. A round trip would then limit the maximum theoretical distance between player and server of 150km.
(Unless they're doing something like firefreak says!)
Aja on 24/3/2009 at 21:20
The lag could probably go up to five or ten milliseconds and you wouldn't notice.