Ostriig on 24/3/2009 at 21:36
If it turns out to be viable, it may indeed be the next big step in videogames distribution. If it crashes and burns, it will likely do so entertainingly, like a truck full of chicken soup going tits up onto a vegetarian restaurant.
Either way, we have fun.
Wille on 24/3/2009 at 23:20
I object this for one reason, mods. A system like this will simply kill all mods and fan made fixes for games. There are not many games I have played lately without some sort of mod or fix that has been made by community.
june gloom on 24/3/2009 at 23:57
I agree.
Aja on 25/3/2009 at 00:09
I think the kind of people this appeals to (those who aren't willing to invest in a fancy computer) are probably not the kind who worry about whether Fallout's day/night cycle moves at an appropriate rate, or whether STALKER guns are correctly named for their real-life counterparts.
If what they're saying is true: that the price will be comparable to Xbox Live subscriptions, they can count me in. A ten year subscription would pay for itself countless times if they kept the machines up to date.
catbarf on 25/3/2009 at 00:23
They claim that they've tested Crysis for it. Well, Crysis is a game playable at 30FPS, so it's not too much of a stretch to say that they may have been playing with significant mouse lag.
I think I'd notice 50-100ms of lag. That wouldn't be much fun in a fast FPS.
Yakoob on 25/3/2009 at 02:15
Quote Posted by Aja
I think the kind of people this appeals to (those who aren't willing to invest in a fancy computer) are probably not the kind who worry about whether Fallout's day/night cycle moves at an appropriate rate, or whether STALKER guns are correctly named for their real-life counterparts.
Point.
Despite my first post, I am actually quite curious about this and excited if they can effectively pull it off.
I wonder how much stuff they are streaming - just the rendered frames (basically like a youtube) and receiving your input? That could work well. But it doesn't leave much room for any lag compensation or interpolation so I wonder how they're tackling that.
Quote Posted by catbarf
They claim that they've tested Crysis for it. Well, Crysis is a game playable at 30FPS, so it's not too much of a stretch to say that they may have been playing with significant mouse lag.
I think I'd notice 50-100ms of lag. That wouldn't be much fun in a fast FPS.
Back in the day I used to play HL mods with 250 ping and pwning noobs left and right. HL had some awesome netcode.
june gloom on 25/3/2009 at 03:27
Quote Posted by Aja
I think the kind of people this appeals to (those who aren't willing to invest in a fancy computer) are probably not the kind who worry about whether Fallout's day/night cycle moves at an appropriate rate, or whether STALKER guns are correctly named for their real-life counterparts.
I think this describes the difference between consoletards and PCfags quite well.
Fafhrd on 25/3/2009 at 03:32
The GDC Press Conference just ended, and it was actually pretty impressive. This isn't Phantom-esque vapourware they're touting, it actually looks like it works as advertised.
I even signed up for the beta, crazily.
I also wonder if they've put feelers out to TV and movie studios (or just to Hulu, since they've already got tons of partners) to use the OnLive framework for plain old video distribution.
Koki on 25/3/2009 at 06:46
And you have 5GiB connection?
Even if most of the world had connections good enough for this to work - and it doesn't, except maybe in South Korea - it's not a PC, it's a console.
Kyumaru on 25/3/2009 at 06:59
This is very dangerous. I hope the servers explode and kill everyone in a 12-mile radius so that it shall never be attempted again.