Sulphur on 7/6/2011 at 17:31
Far Cry 2 was a beautiful exercise in tedium that got a bunch of things right and just enough things so completely wrong that it kept wavering between being brilliant and a trainwreck. Things it got wrong: checkposts and the unhinged stupidity of how respawns happen, copy-paste side missions, and irritating voice acting that sounds like it's played out 1.5 times faster than it was recorded, and 'procedural narrative', amongst others. Typical for Ubisoft these days, they made a game that looks gorgeous but is riddled through with terrible gameplay decisions. The lone exception is AssCreed, a series that started out with many issues that they now seem to have ironed out as they iterate on it.
At the end of the day, however, FC2 is more than worth a playthrough. Far Cry 3 looks very interesting, really, because I'm a sucker for well-written unhinged characters. That's an entire camp doing some mass murdering there, and if there isn't an Apocalypse Now-style explanation to it along with Boss, I'll be very disappointed. (But, yeah: Ubisoft's writing team. They don't fill me with much faith after the Tom Clancies and everything PoP after SoT; at least FC2 had Clint Hocking doing the design and writing, and and the over-arching nihilism of the game was interesting because of how he chose to portray it, Jackal's tapes and all. Whomever the baton's been passed to now has some pretty big shoes to fill precisely because he's written a character like Boss.)
What I don't understand are the comparisons to CoD when what we've been show looks like almost exactly the way FC2 started - scripted opening sequence laden with much portent. It looks like FC2, but transplanted back to the tropics and with slightly more action and a few questionable changes like XP counters.
The biggest difference, really, is that it doesn't look or sound as grim and dreary as FC2, which is completely fine with me. That sort of thing wears on you after fifteen hours or so.
Jason Moyer on 7/6/2011 at 20:45
Didn't mind the checkpoints respawning, since I never went through one more than once. Didn't mind the side missions since there was absolutely no reason to do them (you could unlock everything you needed by focusing on the main campaign).
Loved the atmosphere, whether it was hiking through the jungle or coasting down the rivers in a PT boat. I felt the story was ok, but the voice acting and general presentation were terrible for a AAA title. On the other hand, sneaking through the jungle, stalking my prey, planning assaults on enemy camps, hiking out of the way to visit my buddy in a safe house (and saving my game, I dunno why they added quick-save in the PC version)... it was fun. Not quite "game I will never uninstall" fun, but fun.
inselaffe on 7/6/2011 at 20:56
Okay, i'll give you some things in that i never got to play far enough to experience them so i shan't know. i just prefer to give unpolished yet trying to do something interesting games a chance really - if such things can't be encouraged then that's how you end up with loads of linear corridor shooter clones.
Pyrian on 7/6/2011 at 21:51
Loved Far Cry 2. Loved the open-world, loved the interface. Absolutely adored little touches like driving around with your map out, looking down to see the map and up at the road as you go. It was certainly repetitious and I didn't like being shoe-horned into a character who is, well, I can't even invent an explanation for his behavior, it makes so little sense.
The game is a lot more linear than it pretends it is.
The repetition would've bothered me a lot more if I enjoyed the game less. Weapon degradation didn't bother me much, it's easy to replace your weapons. It bothered me even less after one time while I was in cover reloading and a guy came around the corner with a shotgun - and it jammed on him. :devil:
Jason Moyer on 7/6/2011 at 22:32
I think my favorite moment in FC2 was when one of the rocket or mortar snipers (can't remember which) missed me and started a brush fire, which the wind proceeded to blow back in his face, toasting him and basically everything in my FOV.
Malf on 7/6/2011 at 23:01
IEDs are just too much fun in FC2 :)
EvaUnit02 on 24/6/2011 at 20:00
Quote Posted by henke
Yes it looks very setpiecey, but those are two
great setpieces. Also this is obviously the beginning of the game so it's naturally gonna be more setpiece-heavy than the rest of the game.
The (
http://www.youtube.com/watch?v=eCPdbOeOwUg&feature=sh_e_sl&list=SL) Gamespot stage presentation confirms that the gameplay footage that we've seen thus far is from the 1/3rd of the way through the game. I don't know how well this bodes for the rest of the game if there's shit loads of scripted sequences well into the narrative.
Quote Posted by nicked
Also, not that I really care, but isn't Far Cry as a series known for pushing the graphical envelope. This looks marginally worse than Far Cry 2...
Well it's footage from console builds, the on-screen gamepad button prompts confirm this. Hopefully the PC build will be on-par with at least FC2.
EDIT:- Oh, it's a PC build played with a gamepad. Oh well.
Volitions Advocate on 15/2/2012 at 22:16
awww c'mon!!! Why dubstep!??!!!?!!11
Otherwise. Looks like a riot.
Jason Moyer on 16/2/2012 at 05:19
That trailer makes the game seem more interesting than the other footage I've seen. Hopefully the gameplay will be as open and player-driven as FC2.