Ryan Smith on 24/2/2014 at 20:23
I was looking for info on the Dark Engine and one Google result showed this:
(
http://sourceforge.net/projects/opde/)
Sounds like it was a project started long ago, made some progress, but hasn't seen the light of day *yet.* That can change if people are interested enough in finishing what these guys started.
voodoo47 on 24/2/2014 at 22:04
NewDark makes this pretty much obsolete/redundant.
Volca on 25/2/2014 at 07:17
Quote Posted by voodoo47
NewDark makes this pretty much obsolete/redundant.
Well it does and it doesn't - newdark does not work on linux without wine, for example. Still, I don't have the time to work on it at the moment, and to be honest, would have to rewrite some large parts of the source code now as I am not very happy with the usage of Ogre3d and some things in the source code in general.
Volca on 25/2/2014 at 08:16
Quote Posted by Albert
Well with that said, NewDark works remarkably well in wine now, in contrast to the mixed results of the 1.18 days where even using DDFIX barely made a difference, or even made things worse.
With that said, I myself am interested in seeing something come of the source code of either NewDark or OPDE in the future, though probably the former seeing as OPDE has been dead and, as Volca has just said, is a bit messy for still being mostly unfinished.
Bit of a shame, but I'm still waiting patiently. At the very least, as a Linux user I can enjoy Thief again.*
*Haven't really played it much recently though. Need to get a new GPU, as AMD is not cutting it.
The last effort was being made on physics, and we would've probably made some good progress if there were quality time to continue.
I'd still love to work on this, but family eats up most of my free time and the rest is too tired to concentrate on something of this magnitude. I still hope for official open source release of thief source code, but from what I gathered it is probably too messy to think about direct port, so it may be better to just rewrite the thing anyway, but using great chunks of the original source code as a filament.