redleaf on 26/6/2016 at 06:43
Something new: Every time I optimize my mission while inside an a "Me Only" area brush, I lose the solid world. The only way I can get it back is by portalizing and optimizing the whole map again. Any idea what is going on here?
Unna Oertdottir on 26/6/2016 at 07:47
Set persistent_player_pos
redleaf on 26/6/2016 at 12:30
Hi. Thanks for responding.
It is set - it's written into the cfg file and the startup script. It's been set that way for years. And it's working fine. Why would that setting have anything to do with the view changing from solid world to wireframe when I optimize?
Unna Oertdottir on 26/6/2016 at 13:08
After portalizing an area brush, you're outside the 'world' if the player position is outside or if persistent_player_pos isn't set.
What do you mean "I lose the solid world" ?
Maybe this is a multibrush issue. Do you have many multibrushes (me'd only) ? Or just a single one?
R Soul on 26/6/2016 at 13:29
I presume you create area brushes in the top view. Check that the area brush also has the correct height. You should also check the Mono window to see if there are any errors reported. Sometimes brushwork can be perfectly good, but an area brush, which cuts through brushes, can cause cell splits that the engine cannot cope with.
redleaf on 28/6/2016 at 04:25
Quote Posted by R Soul
I presume you create area brushes in the top view. Check that the area brush also has the correct height. You should also check the Mono window to see if there are any errors reported. Sometimes brushwork can be perfectly good, but an area brush, which cuts through brushes, can cause cell splits that the engine cannot cope with.
It's working again. Just out of the blue. No change to my area brush - my Start point was within it. I don't always understand things in the Monlog, but it did seem to be working very hard on the splitting cells end of things.
redleaf on 28/6/2016 at 04:31
Quote Posted by Unna Oertdottir
After portalizing an area brush, you're outside the 'world' if the player position is outside or if persistent_player_pos isn't set.
What do you mean "I lose the solid world" ?
Maybe this is a multibrush issue. Do you have many multibrushes (me'd only) ? Or just a single one?
As I said, persistent_player_pos is always set. It's part of my start_up command.
When I say "lose the solid world" I'm referring to the visual in my NewDark window. I usually have Solid+Selection as my chosen view. But after optimizing, it was turning completely to Wireframe view, and nothing I did short of disabling the Area brush and optimizing the entire mission would get it back.
And I don't have any multibrushes.
LarryG on 28/6/2016 at 06:55
Turning to completely wire frame means that DromEd failed in building the world rep when you portalized or optimized. There should be warnings in your monolog which say as much and point you at a location on your map which is causing the problem. If you can still get a world rep when you Show All, then you might try moving your Area brush around a bit or resize it to include a bit more of your map when you next try to use it (Show Hot or whatever). It could be that some of the geometry that you are excluding is necessary to successful portalization. I encountered this a month or so back, and eventually traced the bad geometry to be a wine rack that I had modeled with brushes. It just was creating too many intersections or whatever in a local area. For some reason when the Area brush was disabled, DromEd could figure out what to do, but when it was Me Only, bad things happened.
redleaf on 30/6/2016 at 03:48
Quote Posted by LarryG
Turning to completely wire frame means that DromEd failed in building the world rep when you portalized or optimized.
You're right. Today it happened again, and this time I did see something in the monolog about that.
ERROR: remove_poly_edge: edge not in poly list.
ERROR: portalization failed, no WR was generated (try to locate and tweak problematic location or brush)
Thank you, LArry
LarryG on 30/6/2016 at 04:35
You're welcome. Trust me, I know how scary it is when it seems that months (years) of your sweat and blood has disappeared. Fortunately this issue isn't as serious as it first appears. Especially if you take frequent mis/gam or cow backups. I do two backups every time I portalize: one before portalizing and one after (if all went well). I have grown to be very anal about that.