Matthew on 3/7/2013 at 13:16
To the Kickstarter-mobile!
fetgalningen on 3/7/2013 at 16:07
Wouldn't mind paying for a copy right at this moment.
henke on 3/7/2013 at 16:36
So what exactly was the big deal about Outcast?
(I only ever tried it years after it's release and didn't play for more than an hour or two)
Renault on 3/7/2013 at 16:50
I think it's because it was one of the first big open world games available.
fetgalningen on 3/7/2013 at 16:58
And a good one as well. Revolutionary if you will. It was truly open world; not "non linear" as games are being called today. Still, tied together with an story you could immerse yourself within. (not sure about my grammars there)
ZylonBane on 3/7/2013 at 19:03
Quote Posted by fetgalningen
Wouldn't mind paying for a copy right at this moment.
You can't have the copyright, they just bought it.
Yakoob on 4/7/2013 at 03:35
Quote Posted by henke
So what exactly was the big deal about Outcast?
(I only ever tried it years after it's release and didn't play for more than an hour or two)
I gotta second the question, I played for only a few hours and it didn't strike me as anything amazing, with somewhat predictable story (as far as I got) and bit of a clunky interface. But I guess I can understand why it could have been revolutionary back in the hayday, I guess I just missed the right time to play it.
Muzman on 4/7/2013 at 03:49
Pretty much. You should figure out almost immediately who you're going to bump into later and why certain things are a little familiar (if you've seen some old sci-fi serials where time travel oddness comes into play like that. I'm pretty sure I've seen that exact plot somewhere before, in fact) But it's a pretty solid example of what it is though. The voice acting and dialogue is good, with lip synch too. The world is really nicely developed. Relatively open world with that level of interaction too. Fully voiced and a big orchestral soundtrack. It's a level of production value you didn't really get much. I enjoyed hanging out there.
Yakoob on 4/7/2013 at 20:11
Aye, I can definitely understand that - from the very intro opening it definitely felt quite 'cinematic'