Ziaeon on 6/9/2013 at 22:33
Screw that, this place is dead enough as is.
june gloom on 6/9/2013 at 23:49
No it isn't. And even if it were, so what? One new duplicate thread isn't going to magically revive it.
Ziaeon on 7/9/2013 at 03:55
Quote Posted by dethtoll
No it isn't. And even if it were, so what? One new duplicate thread isn't going to magically revive it.
Nor is one duplicate thread going to magically destroy it either. Jesus, all of you go suck the nearest cock, you're so prickly you havent even mentioned the game yet, because totally worth more discussing duplicate threads in an old forum. Or do you guys purposely exercise why this place sucks every time I come back around?
Get bent, I already finished the game anyway. I enjoyed it. Your loss.
Renault on 7/9/2013 at 04:03
A lot of excitable types around lately...
june gloom on 7/9/2013 at 05:50
looks like the drugs wore off if he came back and is acting this way
EvaUnit02 on 7/9/2013 at 08:42
pewdiepie gave this game his rape joke of approval
Quote Posted by Ziaeon
taffer approved.
Get out
Briareos H on 7/9/2013 at 10:21
Although I think they went a bit overboard with the audio during the jump scare sequences<sup>(1)</sup>, it's already better than Amnesia.
Story-wise, it's equivalent: a run-of-the-mill horror story set in an Asylum isn't any more original than a run-of-the-mill Lovecraftian manor. Mechanics-wise, it's cleaner, more polished and more responsive: there are tons of little details that help with immersion, like footsteps<sup>(2)</sup> when you turn around, visible hands on the walls when you press against them around a corner<sup>(3)</sup>, realistic camera slowness to focus when you use the IR torch and its little sounds when you zoom in, etc. when Amnesia only had basic sanity effects. The scares are more visceral and numerous and, while I don't usually enjoy jump scares, this time I feel that they are used well. Add to that the fact that you can't fight back and that the AI search patterns + environmental design<sup>(4)</sup> received a lot of attention from the developers and the full picture gets genuinely scary.
I also think that the camera mechanic is a stroke of genius, not only does it provide a perfectly logical explanation for a<sup>(5)</sup> torch that runs out of juice so quickly as well as a way to zoom-in to observe from afar, but it also gives an incentive to exert free-willing roleplaying behaviour by putting the player in the shoes of a journalist that came here to videotape events. The boost in immersion is notable for people who like to RP their first-person games.
I'm only halfway in. Like all horror games, I expect it to run out of steam soon enough but I can safely say that it has already been well worth it. And if it doesn't run out of steam, it will be huge.
Outlast is a highly polished hybrid between a few Half-Life horror mods and Amnesia, a melting-pot of all the iconic elements of horror gaming that
will scare you, especially if you allow yourself to get in the shoes of the character from the start. A Machine for Pigs will have to do a lot, and I mean
a lot, to top that.
[center]
Inline Image:
http://anodal.org/_ribbonplain.png<strike>Briareos H's</strike> taffer
Seal of approval[/center]
(1) with a few music trigger problems, it would seem
(2) although a bit too loud
(3) without making a huge fuss about it like EM do with their new Thief
(4) hiding places, flow within the asylum
(5) intense, spooky-looking, field-of-view-limiting
june gloom on 7/9/2013 at 16:15
Good review, BH, and if you like it it must have potential, so I'm in.