Pace in Stealth Games, or Hey look, I'm starting an uninformed panic! + IGN Article - by stormbringer_951
stormbringer_951 on 13/5/2009 at 06:58
"It's safe to say that there's an association of stealth games being boring and slow-paced. And we're fully aware of that. I think we'll try to repeat what the first game did, which is to really break ground on the traditional way of playing. And I think if we want to do a fully stealth game, it's going to be, I hope, very innovative and bring a lot of new things to the table," D'Astous said.
I hope it's not going to be fast paced... I think that most hardcore thief fans would prefer to play a slow game...
3xi|iaN on 13/5/2009 at 07:03
personally, i remember playing all the thief games slowly, i would explore pretty much everywhere before I completed a mission because you get to experience the game for longer. I wouldn't be too happy if the game was fast paced, but really.... anyone can choose to make it slow or not by the way they play.
Kin on 13/5/2009 at 07:06
Where is that interview? Link?
jtr7 on 13/5/2009 at 08:01
(
http://ve3d.ign.com/articles/news/47022/Thief-4-Secrets-Emerge)
Hey, and that's where René is right now, GDC Canada.
Here's the whole little article, with the link to the bigger article:
Quote:
Thief 4 Secrets EmergeMay 12, 2009 at 7:01 PM - Robert "Apache" Howarth
Some crafty (
http://pc.ign.com/articles/982/982148p1.html) Thief 4 details are emerging from GDC Canada this evening. PC.IGN has the scoop:
"It's safe to say that there's an association of stealth games being boring and slow-paced. And we're fully aware of that. I think we'll try to repeat what the first game did, which is to really break ground on the traditional way of playing. And I think if we want to do a fully stealth game, it's going to be, I hope, very innovative and bring a lot of new things to the table," D'Astous said.
"We want to bring something new to the table, because these games sold respectably [in the past], but we want to bring it to another level. We want to have a larger audience without diluting the content," said D'Astous. "That is the real challenge, to bring it to a larger audience but without making it too easy or too thin on content. We're going to bring certainly a lot of innovation to both [Thief 4 and Deus Ex 3]."
"I think shooters are fine – it's an adrenaline rush. But I think the RPGs in recent years are really gaining a lot of momentum," said D'Astous. "People want to have a richer experience. They want to have choices in their gameplay and I think games are getting more and more sophisticated with storytelling, and I think we can certainly do something with that with Thief."
clearing on 13/5/2009 at 08:07
Quote:
"I think shooters are fine - it's an adrenaline rush. But I think the RPGs in recent years are really gaining a lot of momentum," said D'Astous. "People want to have a richer experience. They want to have choices in their gameplay and I think games are getting more and more sophisticated with storytelling, and I think we can certainly do something with that with Thief."
RPG elements in Thief 4?
jtr7 on 13/5/2009 at 08:16
Already there, they're just not overt, so maybe they'll make it more obvious, or add a new game mechanic.
Tannar on 13/5/2009 at 08:32
Unless I am misunderstanding something, this sounds a bit discouraging. :nono:
van HellSing on 13/5/2009 at 08:34
Quote Posted by clearing
RPG elements in Thief 4?
May I remind you that LGS themselves described Thief as an RPG on occasions? :p
van HellSing on 13/5/2009 at 08:36
Oops, didn't think to check that one.