Pace in Stealth Games, or Hey look, I'm starting an uninformed panic! + IGN Article - by stormbringer_951
Dia on 14/5/2009 at 22:48
Quote Posted by Master Taffer 512
No inbetween?
Yeah; unfortunately I'm in one of those black/white moods today where there aren't any shades of grey.
SneakyJack on 14/5/2009 at 22:50
I love the slow pace of thief, but play it at a rather fast speed when compared to folks here that have true ghosting skills and patience - but I'm far from an 'ADD riddled monkey' or what have you.
I'm usually always on the move, but only because I'm moving from shadow to shadow and trying to line up the perfect moment to strike with the ol' blackjack. I think games like thief 1 and 2 really laid it all out there for the player to choose their own style and didn't penalize you for choosing one style over another (other than forced ghosting missions) as long as you are skilled enough to get yourself out of any sticky situation that you might put yourself into. A great example is the multiple entries into buildings and such in OMs and fan missions that let you choose if you want to sneak through the cellar, rope arrow to the upstairs bedroom window or storm the front doors. (usually ending in death, but hey, it was an option)
So hopefully we get the freedom to take it slow and steady by default but quick and 'dirty' if we choose. I like to mix it up and play how I feel that day and not be penalized for it.
5tephe on 15/5/2009 at 03:58
I mean, if you were an ADHD 15 year old who played T:DP for the first time, so long as you didn't set it to Expert, where killing was forbidden, you could have taken Bafford's Mansion like it was a level of Counter-Strike.
I think so long as they make the OPTIONS as open as possible, then an increase in stealthy possibilities, and an increase in dash-and-grab possibilities is possible.
Not saying it won't be hard for them to do, though....
Koki on 15/5/2009 at 06:55
Quote:
"We want to bring something new to the table, because these games sold respectably [in the past], but we want to bring it to another level. We want to have a larger audience without diluting the content"
Ah, the magic words. I can safely get off the ship now, you guys have fun with it sinking.
jtr7 on 15/5/2009 at 07:16
The rats are fleeing the ship!
theBlackman on 15/5/2009 at 07:34
Innovation is not a SIN, but innovation for the sake of innovation without a complete understanding of WHY SOMETHING WORKED, is the road to disaster.
The body awareness and so called realistic application of physics completely screwed up many an action moment in TDS. How many professional contortionists can even get close to the twisted positions the blackjacked AI did in TDS. Get real. Even a cooked noodle would break if twisted into some of those positions.
Body awareness? How about lack of body control. As I live and breathe, and I do, if I turn my head and look in a direction I intend to move, my first step MOVES ME IN THAT DIRECTION. Not in the direction my feet happen to be pointed.
I fell off so many ledges, pipes, and you name it in TDS because my "body" had its own agenda.
For the love of GOD and my sanity, don't even pretend to try to implement that crap.
If I look left and hit the movement key PLEASE LET ME GO LEFT!
jtr7 on 15/5/2009 at 07:44
YES! \o/
nicked on 15/5/2009 at 12:31
The problem with the statement is that it implies innovation for the sake of profit, which is the worst kind ever.
Necros on 15/5/2009 at 14:45
Quote Posted by Too Much Coffee
If EM has a problem making a Thief game with slow paced stealthing, then they have no business making it.
He didn't say that...
And I think you guys are jumping to conclusions way too early.
belboz on 15/5/2009 at 14:47
Do we get the option to pinch the table and anything else not nailed down.:ebil: