Zontik on 13/9/2016 at 12:29
Quote:
I've seen missions where people made fall leaves fall to the ground under trees.
And "Blood trails" was probably the first of them.
nicked on 13/9/2016 at 14:40
Fair enough, it's been a while since I set either up. Still, precipitation is fairly flexible and can be used for much more than just rain.
Yandros on 13/9/2016 at 15:02
They can't match particle settings, but they can use any bitmap you want. But you're limited to just length, velocity, brightness, alpha etc. in the Weather dialog.
LarryG on 13/9/2016 at 15:46
I never noticed (or thought about) the splash stuff there. Does that actually work? I thought folk were simulating splashes some other ways. I remember there was a rainy day mission which had implemented splashes & everyone on the board raved over them, on the slanted roof tops, in the streets, and so on. If it is a normal part of the weather settings, why was that?
Yandros on 13/9/2016 at 16:22
Well, I know you can make replacements textures for the rain and snow particles, so it's likely you can replace the splashes too, in which case that author might have done that and had it look nicer than the original.
FrenchDecay on 13/9/2016 at 16:49
I managed to reduce even more the number of particles in the area, which should run correctly on most computers. I'll still try using weather to replicate it.
Unfortunately I haven't been able to find a tutorial on how to create your own files for the bitmap folder, and the search function is unavailable right now. Can someone give me a link or maybe point out a general direction?
LarryG on 13/9/2016 at 17:51
I think you should look at the bitmap files from LGS. There's nothing special about them. You can now use every file type that NewDark supports. It's just a small texture file. Find an image that you think will look good and make sure it has side dimensions which are powers of two (2, 4, 8, 16, 32, 64, 128, 256, 512 and so on), though for a bitmap, maybe 64x64 may be the largest you need. The smaller the particle, the smaller the bitmap should be since no one will ever see fine detail in a particle. Weather effects can be larger depending again on the size of the percipitation. Yandros, IIRC, did some big snowflakes. I forget whether or not anti-aliasing the boundaries of image to transparency works or whether hard clear edges work better. I think I remember that it is the latter, but try it both ways and see what you like. The point is, try something and refine as you see what it looks like. Only you know what you are looking for. Trust yourself enough to try a variety of things and see what you like.
ZylonBane on 15/9/2016 at 15:30
Quote Posted by LarryG
I never noticed (or thought about) the splash stuff there. Does that actually work?
Of course it works. Just load up Masks and look at the ground in the starting area.
LarryG on 15/9/2016 at 16:46
Hitting the ground is one thing, but splashing properly on objects (.bin models) like roofs and buildings is something else. I was thought that wasn't working.